Disciples
Trusted followers of mysterious ancient spirits known as the 'Purples',
the Disciples roam the world running errands for their masters,
learning mighty spells and receiving rare items as rewards for their
work. There are three main flavors of Purple Disciples - disciples of
Karrot, disciples of Yeqrezh, and disciples of a group of Purples known
as the Troika. Each of the Purples expects different things of their
Disciples, and each helps them achieve their ends in very different
ways.
Karrot
Karrot is a proud and ambitious Purple, convinced that it is his
destiny to one day rule the universe; but rather than getting
personally involved, he has assigned to his Disciples the task of
eliminating any potential rivals (like the Serpent of Chaos). Being so
sure of his greatness, Karrot sees little reason to vary his habits and
is the only one of the Purples to predictably teach all of his
Disciples the same spells. Karrot occasionally assigns side-quests to
his Disciples, with the dual aim of testing their mettle and removing
lesser threats to his supremacy. These side-quests only appear on
fairly challenging levels; they can be avoided by sticking to safer
areas, but this will not make Karrot happy...
Karrot considers many artifacts to be his rightful personal property,
and will claim them immediately if you should find them. He will,
however, give you another artifact as a reward for your discovery.
These replacement artifacts tend to start out as fairly weak, but
eventually become very strong as you gain Karrot's respect by leveling
up and by successfully completing side-quests. If you're really lucky
and do a particularly good job, you might even receive the ultimate
gift - Urog, Karrot's legendary blade of shadows!
Disciples of Karrot tend to play as fighter-mages, relying on melee,
spells and devices alike. They are unique among Disciples in not having
a mana pool; casting a spell takes a toll on their hit points instead.
They are also the only Disciples to have a charming spell - but the
greatest of Karrot's followers are rumoured to eventually learn even
rarer abilities...
Karrot's disciples depend on Intelligence to make their spells work.
Stats Skills
Strength -1 Disarming Fair
Intelligence +1 Device Excellent
Wisdom -1 Save Good
Dexterity +0 Stealth Fair
Constitution -1 Searching Fair
Charisma +1 Perception Poor
Life Rating 95% Melee Good
Base HP 14 Archery Good
Experience 125%
Yeqrezh
Yeqrezh is the friendliest of the Purples, supportive of his Disciples
and willing to let them find their own way. Disciples of Yeqrezh will
learn 20 spells over the course of the game - one every two character
levels, apart from levels 10, 20, 30, 40 and 50; seventeen of these
spells are offered by Yeqrezh, while the other three (at levels 16, 32
and 48) are chosen by you. Every ten levels, Yeqrezh offers direct help
to his Disciples; depending on your choice, he can give you rare items
or a permanent mental or physical ability, or share some of his life
experience with you. Some of these abilities can be improved
repeatedly, allowing you to accumulate exceptional mastery.
Disciples of Yeqrezh gain many practical tools as well as solid
offensive options, and a useful item as a gift from their patron every
odd-numbered character level. They are the most mage-like of all
Disciples, and lack of hit points is their only true weakness.
Nevertheless, they are extremely versatile, and can also win through
melee, archery or even sneaking about silently collecting loot.
Yeqrezh is the recommended patron for new (or highly cautious) players,
as he is the only Purple not to actively incentivize a demanding,
push-the-envelope approach. Yeqrezh's disciples, like Karrot's, rely on
Intelligence to power their spells.
Stats Skills
Strength +0 Disarming Fair
Intelligence +1 Device Fair
Wisdom +1 Save Fair
Dexterity +0 Stealth Fair
Constitution -3 Searching Poor
Charisma +0 Perception Poor
Life Rating 90% Melee Good
Base HP 12 Archery Excellent
Experience 115%
Troika
The Troika is a group of three closely related Purples working together
- Guntujant, Uxip and Sohoglyth. Guntujant is a capricious Purple who
follows the careers of his servants very closely, and rewards and
punishes them seemingly at random; the powers gained by his followers
are unpredictable, but generally quite strong. Uxip delights in combat,
and grants Troika disciples their prodigious endurance and skill with
two-handed weapons; however, a number of common items are an
abomination unto Uxip, and cannot be used by followers of the Troika.
Sohoglyth is a mysterious spirit, but a profoundly powerful one. She
occasionally sets bonus quests for Troika disciples; if enough of the
quests are completed with no failures, she will reward the questor with
the power of telepathy, remote object quality sensing, or even walking
through walls.
Troika Disciples are in general very strong, especially in combat but
also sorcery, yet the limitations placed upon them by Uxip and
Guntujant also make them in some ways vulnerable. In particular, they
frequently suffer random punishments, risk being punished if they
teleport from a fight while not at low health, cannot wear a shield or
cure poison with mushrooms, and must earn the right to use a rod of
Detection. The spells of Troika disciples are unique in that they are
not learned at any particular character level; instead, Guntujant and
Uxip will teach them as a reward for killing dangerous enemies,
especially uniques. Strength determines the spellcasting ability of a
Troika disciple.
Stats Skills
Strength +1 Disarming Good
Intelligence +0 Device Bad
Wisdom -1 Save Bad
Dexterity +1 Stealth Fair
Constitution +2 Searching Poor
Charisma +0 Perception Poor
Life Rating 108% Melee Excellent
Base HP 23 Archery Good
Experience 150%
TIP: The special random quests for Karrot and Troika disciples can only
appear if you are sufficiently deep for the quest to be challenging.
Pressing CTRL+F reveals your patron's opinion of your current depth.
The Purples also like you to visit many different dungeons; do not
expect a large number of assignments in a single dungeon, unless you
are playing with no wilderness.
Table 1 - Disciple Statistic Bonus Table
STR INT WIS DEX CON CHR Life BHP Exp
Karrot -1 +1 -1 +0 -1 +1 95% +14 125%
Yeqrezh +0 +1 +1 +0 -3 +0 90% +12 115%
Troika +1 +0 -1 +1 +2 +0 108% +23 150%
Table 2 - Disciple Skill Bonus Table I
Disarming Device Save Stealth
Karrot Fair Excellent Good Fair
Yeqrezh Fair Fair Fair Fair
Troika Good Bad Bad Fair
Table 3 - Disciple Skill Bonus Table II
Searching Perception Melee Archery
Karrot Fair Poor Good Good
Yeqrezh Poor Poor Good Excellent
Troika Poor Poor Excellent Good
Table 4 - Yeqrezh Talents
Disciples of Yeqrezh can choose five special gifts, one every ten
levels. These gifts can take the form of new abilities, physical
powers, or rare items; some can be chosen repeatedly, while others can
only be picked once. Once you have selected a gift, you can never go
back on your decision, so you might want to study this list to decide
which gifts to choose for your character.
Purple Muscles
Gives +2 STR and +2 DEX.
Purple Vitality
All healing effects will give 10% more HP than normally.
Purple Speed
Gives +1 speed.
Purple Deadliness
Gives +8 melee to-dam (not applied to innate attacks).
Purple Stealth
Gives +4 stealth.
Purple Protection
Gives +15 AC.
Device Mastery
Gives device skills equal to +1 Md.
Rapid Shooting
Gives a shooting speed increase equal to +1 Xs.
Power Sorcery
Increases your spellpower by +15%, but decreases your life rating by
3 points.
Nervous Casting
Increases your spellpower by +15%, but makes you vulnerable to fear.
Easy Casting
Lowers spell fail rates by 4 percentage points.
Quick Spelling
Casting a spell will only consume 93% of the usual time.
Speedy Recovery
Gives +100% regeneration.
Lottery Tickets
You will receive three scrolls of *Acquirement* from Yeqrezh.
Notes of Death
You will receive five scrolls of Mass Genocide from Yeqrezh.
Essence of Life
You will receive three potions of Life from Yeqrezh.
Yeqrezh's Memories
Immediately gives another 5 character levels.
Strange Mind
Protects your mind from hallucination and Eldritch Horrors.
Strong Mind
Makes you immune to mana draining.
Object Lessons
Allows you to sense the quality of distant objects and automatically
identify all objects you walk over.
Trump Shuffling
Gives you access to the Shuffle spell, and automatically gives Self
Knowledge if the Judgement card is drawn.
Automatically generated for FrogComposband 7.1.salmiak.