Rune-Knights A large part of playing as a Rune-Knight involves the attachment of mystical runes of power to various pieces of equipment. Each type of rune grants some special thematic abilities; these abilities will vary slightly depending on the type of object to which the rune is affixed. Generally, runes are more powerful when attached to body armor than when attached to helmets, gloves or shields. Since attaching a rune generally consumes all of your mana and rune-knights do not regenerate mana normally, trying to figure things out by trial and error would be time-consuming and lead to suboptimal rune placement. Note that you can only attach a single rune to any given object, and cannot remove or change that rune once it has been added, although nothing prevents you from adding the same rune to multiple objects. The rune cheat-sheet below is a bit of a spoiler, but most players are happy to play with this information handy. Equipment/Inventory Runes by Type In this section, each rune is displayed along with each type of object to which it may be affixed; thus, you may see what each rune does at a glance, and decide where to use it best. Absorption Melee Weapons L1 Magic Resistance; Mana Absorption Shields L1 Magic Resistance; Mana Absorption Body Armor L1 Magic Resistance; Mana Absorption Protection Shields L5 AC Bonus; Protection from Corrosion Body Armor L5 AC Bonus; Protection from Corrosion Helmets L5 AC Bonus; Protection from Corrosion Cloaks L5 AC Bonus; Protection from Corrosion Gloves L5 AC Bonus; Protection from Corrosion Boots L5 AC Bonus; Protection from Corrosion Regeneration Body Armor L7 Regeneration Cloaks L7 Regeneration Fire Melee Weapons L9 Flame Tongue Shields L9 Resist Fire Body Armor L9 Resist Fire; Fiery Aura Cloaks L9 Fiery Aura Lights L9 Fiery Aura Gloves L45 Flame Tongue Air Melee Weapons L40 +0.75 Attacks Cloaks L11 Levitation Boots L11 Levitation Water Melee Weapons L13 Acid Brand Shields L13 Resist Acid Body Armor L13 Resist Acid and Stunning Cloaks L13 Resist Acid Gloves L45 Acid Brand Light Helmets L15 Resist Light Lights L15 Resist Light Shadow Shields L17 Resist Darkness Body Armor L17 Resist Darkness; +5L/50 Stealth Helmets L17 Resist Darkness Cloaks L17 +5L/50 Stealth Earth Melee Weapons L35 Vorpal Shields L19 Resist Shards Body Armor L19 Resist Shards; Aura of Shards Cloaks L19 Aura of Shards Understanding Helmets L21 +2 INT; Easy Identify Lights L21 +1 INT Preservation If this rune is carried in your pack, the chance of items in your pack being destroyed by elemental attacks is cut to half. Haste Gloves L25 +2 DEX Boots L25 +3L/50 Speed Seeing Helmets L27 Resist Blindness; See Invisible Lights L27 Resist Blindness Life Shields L29 Hold Life Body Armor L29 Hold Life; +1 CON Lights L29 Hold Life Stability Body Armor L31 Resist Nexus, Chaos and Disenchantment Helmets L31 Resist Nexus Cloaks L31 Resist Nexus Boots L31 Resist Nexus Reflection Shields L33 Reflection Death Melee Weapons L35 Vampiric Shields L35 Resist Nether Body Armor L35 Resist Nether and Poison Helmets L35 Resist Nether Mind Helmets L37 +2 INT; Sustain INT; Telepathy Lights L37 Telepathy Might Body Armor L39 +2 STR, DEX, CON; Sustain STR, DEX, CON Helmets L39 +2 STR, CON Destruction Melee Weapons L41 +2 Damage Dice Gloves L41 Slaying Good Fortune If this rune is carried in your pack, you will be blessed with good luck. This grants increased odds of finding excellent and special items. The good-luck effect is similar to the White Aura mutation and the Lucky personality, and does not stack with them. Immortality Shields L45 Resist Time Body Armor L45 Resist Time; Hold Life; Sustain Stats Helmets L45 Resist Time Cloaks L45 Resist Time Runes by Equipment Slot In this section, the various runes are grouped according to equipment slot. This will enable you to see at a glance which types of runes may be used on which types of objects. Hopefully, this will assist you in planning the ultimate allocation of power. Melee Weapons Absorption L1 Magic Resistance; Mana Absorption Fire L9 Flame Tongue Water L13 Acid Brand Earth L35 Vorpal Death L35 Vampiric Air L40 +0.75 Attacks Destruction L41 +2 Damage Dice Shields Absorption L1 Magic Resistance; Mana Absorption Protection L5 AC Bonus; Protection from Corrosion Fire L9 Resist Fire Water L13 Resist Acid Shadow L17 Resist Darkness Earth L19 Resist Shards Life L29 Hold Life Reflection L33 Reflection Death L35 Resist Nether Immortality L45 Resist Time Body Armor Absorption L1 Magic Resistance; Mana Absorption Protection L5 AC Bonus; Protection from Corrosion Regeneration L7 Regeneration Fire L9 Resist Fire; Fiery Aura Water L13 Resist Acid and Stunning Shadow L17 Resist Darkness; Stealth Earth L19 Resist Shards; Aura of Shards Life L29 Hold Life; +1 CON Stability L31 Resist Nexus, Chaos and Disenchantment Death L35 Resist Nether and Poison Might L39 +2 STR, DEX, CON; Sustain STR, DEX, CON Immortality L45 Resist Time; Hold Life; Sustain All Stats Helmet Protection L5 AC Bonus; Protection from Corrosion Light L15 Resist Light Shadow L17 Resist Darkness Understanding L21 +2 INT; Easy Identify Seeing L27 Resist Blindness; See Invisible Stability L31 Resist Nexus Death L35 Resist Nether Mind L37 +2 INT; Sustain Int; Telepathy Might L39 +2 STR, CON Immortality L45 Resist Time Cloak Protection L5 AC Bonus; Protection from Corrosion Regeneration L7 Regeneration Fire L9 Fiery Aura Air L11 Levitation Water L13 Resist Acid Shadow L17 Stealth Earth L19 Aura of Shards Stability L31 Resist Nexus Immortality L45 Resist Time Gloves Protection L5 AC Bonus; Protection from Corrosion Haste L25 +2 DEX Destruction L41 Slaying Fire L45 Flame Tongue Water L45 Acid Brand Boots Protection L5 AC Bonus; Protection from Corrosion Air L11 Levitation Haste L25 +3L/50 Speed Stability L31 Resist Nexus Lights Fire L9 Fiery Aura Light L15 Resist Light Understanding L21 +1 INT Seeing L27 Resist Blindness Life L29 Hold Life Mind L37 Telepathy