Warlocks
Warlocks are a magical class; they derive their spells and powers not
from books, but from an eldritch pact made with a given class of
monsters. This pact is irrevocable and is made at the outset of the
Warlock's career. Depending on the class of monsters with whom they
ally, the warlock will gain unique bonuses, abilities and magical
powers; for example, alliance with the forces of the netherworld grants
resistances to poison and nether, enhanced constitution and spells to
control and conjure the unliving, as well as spells to access the
damaging forces of the netherworld directly. Each such alliance has
thematic bonuses and powers, and you can read the details in the
respective help sections.
Allying with a given class of monsters dramatically reduces the
warlock's ability to fight these foes. Instead, the warlock seeks
cooperation with their brethren, or perhaps domination over them;
direct assaults are rarely successful.
In addition to pact-related spells, all warlocks gain access to the
unique power of the Eldritch Blast. Their primary spell stat is
Charisma, since they seek dominion and alliance with their chosen kin,
and these monsters tend to have a strong will of their own.
Undead
The undead are tough creatures, each having already survived death at
least once. Warlocks who make a pact with Undead will find themselves
gaining additional resistances such as cold, poison, darkness and
nether. In addition, they will be able to see invisible monsters and
gain resistance to life-draining forces. They will also gain access to
undeadly powers, which typically involve detection and control over the
forces of the netherworld. Eventually, this pact will allow its
practitioners to destroy monsters with a single word, and, perhaps, to
even partially leave the world of the living altogether. Of course,
allying with the undead substantially reduces the warlock's ability to
fight these creatures.
Stats Skills
Strength -1 Disarming Poor
Intelligence +2 Device Superb
Wisdom -3 Save Very Good
Dexterity +0 Stealth Good
Constitution +2 Searching Poor
Charisma +2 Perception Poor
Life Rating 107% Melee Fair
Base HP 15 Archery Poor
Experience 135%
Dragons
The bond between a Dragonrider and a Dragon is one of the strongest and
most enduring ties seen the world over. Each draws strength, power, and
encouragement from the other, and together they make a formidable foe.
An alliance with Dragonkind enables this bond to form, and the Warlock
of this pact gains impressive powers for mounted combat. Indeed, they
are among the elite riders of the world, only slightly inferior to
Cavalry and Beastmasters. But where they have a slight deficiency in
skill (and perhaps in melee as well), they have a strong advantage in
riding techniques and magical enhancements. Dragonriders favor the
lance above all other weapons, and seek continuously the legendary
'Dragonlance' which they view as their long-lost birthright.
Stats Skills
Strength +2 Disarming Poor
Intelligence +0 Device Good
Wisdom +0 Save Poor
Dexterity -1 Stealth Poor
Constitution +1 Searching Poor
Charisma +2 Perception Poor
Life Rating 102% Melee Fair
Base HP 10 Archery Poor
Experience 130%
Angels
Angels are heavenly beings who use a variety of techniques to smite
those they view as evil. Warlocks who make pacts with Angels will also
find their saving throws significantly improved, and (eventually) their
body almost immune to bolt-like effects. Since Angels are strongly
aligned with the forces of good, making a pact with Angels will reduce
damage done to all good monsters by a substantial amount.
Stats Skills
Strength +1 Disarming Poor
Intelligence +1 Device Very Good
Wisdom +2 Save Superb
Dexterity +1 Stealth Poor
Constitution +1 Searching Poor
Charisma +3 Perception Bad
Life Rating 98% Melee Fair
Base HP 4 Archery Poor
Experience 150%
Demons
Demons are crafty creatures of Hell, using whatever means at their
disposal to bring down their enemies. Warlocks who make pacts with
Demons will find their abilities to use all magical devices improved,
and learn the ability to Recharge these devices at will. Eventually,
Demon Warlocks attain the ability to crush walls beneath their
footsteps, and even gain immunity to fire. Making a pact with Demons
will reduce damage done to all demons by a substantial amount.
Stats Skills
Strength +3 Disarming Poor
Intelligence +1 Device Superb
Wisdom -10 Save Very Good
Dexterity +1 Stealth Bad
Constitution +1 Searching Poor
Charisma +2 Perception Bad
Life Rating 100% Melee Very Good
Base HP 15 Archery Poor
Experience 150%
Hounds
An alliance with hounds is sneakily strong: hounds are fast, stealthy
and nimble, and the warlock will gain these attributes as well, in
addition to basic elemental resistances. They also gain decent melee,
and the ability to channel the unpredictable powers of the aether. Of
course, Hound Warlocks may also call on their kin for assistance,
though this may not be enough against the more difficult foes of the
world. Still, wouldn't it be fun to have some of those annoying hounds
on your side for a change?
Stats Skills
Strength +0 Disarming Poor
Intelligence -2 Device Fair
Wisdom -2 Save Poor
Dexterity +2 Stealth Very Good
Constitution +2 Searching Poor
Charisma +1 Perception Poor
Life Rating 102% Melee Good
Base HP 12 Archery Poor
Experience 110%
Spiders
Of all the icky, crawling things in the world, you have chosen to make
an alliance with spiders? Sure, they are stealthy, and fast, and very
adept at hiding. Able to extrude a fine sticky substance to ensnare the
unwary, the spider lurks nearby, or so you assume since you very seldom
see them. Moreover, many spiders are adept at the powers of
teleportation, able to jump quickly from one location to another, which
can be quite baffling to a would be predator. They are comfortable with
both poison and nexus. They are a bit on the squishy side, though -
that is, if you manage to catch one!
Stats Skills
Strength -1 Disarming Poor
Intelligence +0 Device Excellent
Wisdom -2 Save Poor
Dexterity +2 Stealth Superb
Constitution +0 Searching Poor
Charisma +1 Perception Bad
Life Rating 97% Melee Fair
Base HP 1 Archery Excellent
Experience 120%
Giants
An alliance with giants and titans grants impressive physical strength
and fortitude, but other stats will generally suffer. Later in life,
you will gain giant-like resistances including sound, shards and chaos.
Your combat will be impressive; and like giants, you will favor heavy
weapons. Oh, and you won't mind tossing a boulder or two should the
need arise! This alliance offers much in the way of physical
advantages, but very little in the way of magical abilities or skill.
Warlocks with this alliance are excellent fighters, being nearly
indistiguishable in skill from Warriors!
Stats Skills
Strength +2 Disarming Poor
Intelligence -4 Device Bad
Wisdom -4 Save Poor
Dexterity -3 Stealth Bad
Constitution +2 Searching Poor
Charisma +0 Perception Bad
Life Rating 112% Melee Heroic
Base HP 25 Archery Fair
Experience 140%
Table 1 - Warlock Statistic Bonus Table
STR INT WIS DEX CON CHR Life BHP Exp
Undead -1 +2 -3 +0 +2 +2 107% +15 135%
Dragons +2 +0 +0 -1 +1 +2 102% +10 130%
Angels +1 +1 +2 +1 +1 +3 98% +4 150%
Demons +3 +1 -10 +1 +1 +2 100% +15 150%
Hounds +0 -2 -2 +2 +2 +1 102% +12 110%
Spiders -1 +0 -2 +2 +0 +1 97% +1 120%
Giants +2 -4 -4 -3 +2 +0 112% +25 140%
Table 2 - Warlock Skill Bonus Table I
Disarming Device Save Stealth
Undead Poor Superb Very Good Good
Dragons Poor Good Poor Poor
Angels Poor Very Good Superb Poor
Demons Poor Superb Very Good Bad
Hounds Poor Fair Poor Very Good
Spiders Poor Excellent Poor Superb
Giants Poor Bad Poor Bad
Table 3 - Warlock Skill Bonus Table II
Searching Perception Melee Archery
Undead Poor Poor Fair Poor
Dragons Poor Poor Fair Poor
Angels Poor Bad Fair Poor
Demons Poor Bad Very Good Poor
Hounds Poor Poor Good Poor
Spiders Poor Bad Fair Excellent
Giants Poor Bad Heroic Fair
Automatically generated for FrogComposband 7.1.salmiak.