Weaponmasters
A Weaponmaster is exceptionally good with a single class of weapons,
obtaining special combat bonuses and powers which depend on their
chosen speciality. Focus is the key to success; weaponmasters are truly
lousy with off-speciality weapons, but few can match the prowess they
gain with something more suitable in their hands.
Axes
The mighty axe! Your blows will cleave with damage unsurpassed.
Specializing in axes gives great offensive prowess, especially when
your axe is wielded with two hands. However, this speciality offers
little in the way of utility. Kill quickly as your life depends on it!
Stats Skills
Strength +3 Disarming Poor
Intelligence -3 Device Bad
Wisdom -2 Save Bad
Dexterity -2 Stealth Poor
Constitution +1 Searching Poor
Charisma +0 Perception Bad
Life Rating 105% Melee Heroic
Base HP 12 Archery Poor
Experience 135%
Bows
You will shoot to kill! The bowmaster gains techniques to enhance
shooting, including more rapid firing, the ability to volley shots over
the heads of intervening monsters, reduced ammo destruction, the
ability to kill with a single arrow and much more. As a shooter, your
missile prowess will be quite formidable, though your melee will be
somewhat lacking.
Stats Skills
Strength +0 Disarming Poor
Intelligence -1 Device Poor
Wisdom -1 Save Poor
Dexterity +2 Stealth Good
Constitution -1 Searching Poor
Charisma +0 Perception Poor
Life Rating 102% Melee Fair
Base HP 12 Archery Heroic
Experience 135%
Clubs
You will seek to club your opponents senseless! This speciality gains
passive status effects against monsters, such as confusion, knock out
and stunning. Also, you will gain some limited utility techniques. At
high levels, your weapons will become more likely to score devastating,
crushing blows against your hapless enemies.
Stats Skills
Strength +2 Disarming Poor
Intelligence -3 Device Bad
Wisdom -2 Save Bad
Dexterity -2 Stealth Poor
Constitution +1 Searching Poor
Charisma +0 Perception Bad
Life Rating 105% Melee Excellent
Base HP 12 Archery Fair
Experience 135%
Crossbows
The crossbowmaster shoots deadly bolts for great damage. Their bolts
may explode powerfully damaging nearby monsters. Also, they may shoot
so hard as to knock their opponents backwards!
Stats Skills
Strength +1 Disarming Poor
Intelligence -2 Device Poor
Wisdom -3 Save Bad
Dexterity +0 Stealth Fair
Constitution +1 Searching Poor
Charisma +0 Perception Bad
Life Rating 102% Melee Fair
Base HP 12 Archery Heroic
Experience 135%
Daggers
A knife in the back! This speciality favors dual-wielding and
rogue-type behavior. The daggermaster can even assume the posture of
The Flying Dagger which greatly enhances their low level dagger toss
capability. Indeed, their prowess with the dagger toss is legendary and
appears almost magical! At high levels, you will also gain formidable
melee prowess with the Frenzy Stance. Finally, daggermasters have very
strong short ranged teleport techniques that synergize well with their
toss abilities.
Stats Skills
Strength +0 Disarming Good
Intelligence +0 Device Poor
Wisdom -1 Save Poor
Dexterity +3 Stealth Very Good
Constitution -1 Searching Fair
Charisma +0 Perception Poor
Life Rating 105% Melee Very Good
Base HP 12 Archery Superb
Experience 135%
Polearms
You don a grim face before setting out to reap your harvest of death.
You will swing your weapon wide often affecting multiple surrounding
opponents.
Stats Skills
Strength +2 Disarming Poor
Intelligence -2 Device Bad
Wisdom -2 Save Poor
Dexterity +0 Stealth Poor
Constitution +1 Searching Poor
Charisma +0 Perception Bad
Life Rating 105% Melee Superb
Base HP 12 Archery Poor
Experience 135%
Shields
Specializing in shields gives excellent powers of defense and
retaliation. In addition, you can even choose to melee with your shield
rather than a normal weapon, bashing your opponents senseless. This
form of combat is known as Shield Bashing and is unique to this
speciality.
Stats Skills
Strength +2 Disarming Fair
Intelligence -1 Device Poor
Wisdom +0 Save Very Good
Dexterity +0 Stealth Poor
Constitution +2 Searching Poor
Charisma +0 Perception Bad
Life Rating 105% Melee Excellent
Base HP 12 Archery Poor
Experience 135%
Slings
Watch out, Goliath! As a master of slings you will shoot pebbles with
uncanny speed. Your shots may even ricochet off other monsters to score
multiple hits. As with other archery specializations, your ammo will
break less often.
Stats Skills
Strength -1 Disarming Fair
Intelligence +0 Device Poor
Wisdom +0 Save Poor
Dexterity +3 Stealth Good
Constitution -1 Searching Poor
Charisma +0 Perception Poor
Life Rating 102% Melee Fair
Base HP 12 Archery Heroic
Experience 135%
Staves
Monkey King! You will battle opponents with a flurry of blows from your
mighty staff and will be prepared to counter the attacks of your
enemies. You can vault into battle and circle kick enemies for stunning
effects, attacking them with your boots! You may even eventually clone
yourself at great cost.
Stats Skills
Strength +0 Disarming Poor
Intelligence -2 Device Poor
Wisdom -1 Save Poor
Dexterity +2 Stealth Poor
Constitution +1 Searching Poor
Charisma +0 Perception Bad
Life Rating 105% Melee Excellent
Base HP 12 Archery Poor
Experience 135%
Swords
You will become a true swordmaster! Mastery of the blade will augment
your weapon with elemental, vorpal or vampiric powers.
Stats Skills
Strength +1 Disarming Poor
Intelligence -2 Device Bad
Wisdom -2 Save Poor
Dexterity +1 Stealth Poor
Constitution +1 Searching Poor
Charisma +0 Perception Bad
Life Rating 105% Melee Superb
Base HP 12 Archery Poor
Experience 135%
Diggers
A master of digging. You prefer rocky enclosures and don't mind lugging
around a corpse or two, which you can bury in a pinch for a temporary
bonus. You can choose one of several postures which allow you to use
the digging bonus of your current weapon as an additional bonus, such
as increased strength, constitution, or even speed! So keep your eye
open for those +8 diggers!
Stats Skills
Strength +2 Disarming Fair
Intelligence -2 Device Poor
Wisdom -2 Save Fair
Dexterity +0 Stealth Fair
Constitution +1 Searching Poor
Charisma +0 Perception Bad
Life Rating 105% Melee Superb
Base HP 12 Archery Poor
Experience 135%
Table 1 - Weaponmaster Statistic Bonus Table
STR INT WIS DEX CON CHR Life BHP Exp
Axes +3 -3 -2 -2 +1 +0 105% +12 135%
Bows +0 -1 -1 +2 -1 +0 102% +12 135%
Clubs +2 -3 -2 -2 +1 +0 105% +12 135%
Crossbows +1 -2 -3 +0 +1 +0 102% +12 135%
Daggers +0 +0 -1 +3 -1 +0 105% +12 135%
Polearms +2 -2 -2 +0 +1 +0 105% +12 135%
Shields +2 -1 +0 +0 +2 +0 105% +12 135%
Slings -1 +0 +0 +3 -1 +0 102% +12 135%
Staves +0 -2 -1 +2 +1 +0 105% +12 135%
Swords +1 -2 -2 +1 +1 +0 105% +12 135%
Diggers +2 -2 -2 +0 +1 +0 105% +12 135%
Table 2 - Weaponmaster Skill Bonus Table I
Disarming Device Save Stealth
Axes Poor Bad Bad Poor
Bows Poor Poor Poor Good
Clubs Poor Bad Bad Poor
Crossbows Poor Poor Bad Fair
Daggers Good Poor Poor Very Good
Polearms Poor Bad Poor Poor
Shields Fair Poor Very Good Poor
Slings Fair Poor Poor Good
Staves Poor Poor Poor Poor
Swords Poor Bad Poor Poor
Diggers Fair Poor Fair Fair
Table 3 - Weaponmaster Skill Bonus Table II
Searching Perception Melee Archery
Axes Poor Bad Heroic Poor
Bows Poor Poor Fair Heroic
Clubs Poor Bad Excellent Fair
Crossbows Poor Bad Fair Heroic
Daggers Fair Poor Very Good Superb
Polearms Poor Bad Superb Poor
Shields Poor Bad Excellent Poor
Slings Poor Poor Fair Heroic
Staves Poor Bad Excellent Poor
Swords Poor Bad Superb Poor
Diggers Poor Bad Superb Poor
Automatically generated for FrogComposband 7.1.salmiak.