Weaponmasters A Weaponmaster is exceptionally good with a single class of weapons, obtaining special combat bonuses and powers which depend on their chosen speciality. Focus is the key to success; weaponmasters are truly lousy with off-speciality weapons, but few can match the prowess they gain with something more suitable in their hands. Axes The mighty axe! Your blows will cleave with damage unsurpassed. Specializing in axes gives great offensive prowess, especially when your axe is wielded with two hands. However, this speciality offers little in the way of utility. Kill quickly as your life depends on it! Stats Skills Strength +3 Disarming Poor Intelligence -3 Device Bad Wisdom -2 Save Bad Dexterity -2 Stealth Poor Constitution +1 Searching Poor Charisma +0 Perception Bad Life Rating 105% Melee Heroic Base HP 12 Archery Poor Experience 135% Bows You will shoot to kill! The bowmaster gains techniques to enhance shooting, including more rapid firing, the ability to volley shots over the heads of intervening monsters, reduced ammo destruction, the ability to kill with a single arrow and much more. As a shooter, your missile prowess will be quite formidable, though your melee will be somewhat lacking. Stats Skills Strength +0 Disarming Poor Intelligence -1 Device Poor Wisdom -1 Save Poor Dexterity +2 Stealth Good Constitution -1 Searching Poor Charisma +0 Perception Poor Life Rating 102% Melee Fair Base HP 12 Archery Heroic Experience 135% Clubs You will seek to club your opponents senseless! This speciality gains passive status effects against monsters, such as confusion, knock out and stunning. Also, you will gain some limited utility techniques. At high levels, your weapons will become more likely to score devastating, crushing blows against your hapless enemies. Stats Skills Strength +2 Disarming Poor Intelligence -3 Device Bad Wisdom -2 Save Bad Dexterity -2 Stealth Poor Constitution +1 Searching Poor Charisma +0 Perception Bad Life Rating 105% Melee Excellent Base HP 12 Archery Fair Experience 135% Crossbows The crossbowmaster shoots deadly bolts for great damage. Their bolts may explode powerfully damaging nearby monsters. Also, they may shoot so hard as to knock their opponents backwards! Stats Skills Strength +1 Disarming Poor Intelligence -2 Device Poor Wisdom -3 Save Bad Dexterity +0 Stealth Fair Constitution +1 Searching Poor Charisma +0 Perception Bad Life Rating 102% Melee Fair Base HP 12 Archery Heroic Experience 135% Daggers A knife in the back! This speciality favors dual-wielding and rogue-type behavior. The daggermaster can even assume the posture of The Flying Dagger which greatly enhances their low level dagger toss capability. Indeed, their prowess with the dagger toss is legendary and appears almost magical! At high levels, you will also gain formidable melee prowess with the Frenzy Stance. Finally, daggermasters have very strong short ranged teleport techniques that synergize well with their toss abilities. Stats Skills Strength +0 Disarming Good Intelligence +0 Device Poor Wisdom -1 Save Poor Dexterity +3 Stealth Very Good Constitution -1 Searching Fair Charisma +0 Perception Poor Life Rating 105% Melee Very Good Base HP 12 Archery Superb Experience 135% Polearms You don a grim face before setting out to reap your harvest of death. You will swing your weapon wide often affecting multiple surrounding opponents. Stats Skills Strength +2 Disarming Poor Intelligence -2 Device Bad Wisdom -2 Save Poor Dexterity +0 Stealth Poor Constitution +1 Searching Poor Charisma +0 Perception Bad Life Rating 105% Melee Superb Base HP 12 Archery Poor Experience 135% Shields Specializing in shields gives excellent powers of defense and retaliation. In addition, you can even choose to melee with your shield rather than a normal weapon, bashing your opponents senseless. This form of combat is known as Shield Bashing and is unique to this speciality. Stats Skills Strength +2 Disarming Fair Intelligence -1 Device Poor Wisdom +0 Save Very Good Dexterity +0 Stealth Poor Constitution +2 Searching Poor Charisma +0 Perception Bad Life Rating 105% Melee Excellent Base HP 12 Archery Poor Experience 135% Slings Watch out, Goliath! As a master of slings you will shoot pebbles with uncanny speed. Your shots may even ricochet off other monsters to score multiple hits. As with other archery specializations, your ammo will break less often. Stats Skills Strength -1 Disarming Fair Intelligence +0 Device Poor Wisdom +0 Save Poor Dexterity +3 Stealth Good Constitution -1 Searching Poor Charisma +0 Perception Poor Life Rating 102% Melee Fair Base HP 12 Archery Heroic Experience 135% Staves Monkey King! You will battle opponents with a flurry of blows from your mighty staff and will be prepared to counter the attacks of your enemies. You can vault into battle and circle kick enemies for stunning effects, attacking them with your boots! You may even eventually clone yourself at great cost. Stats Skills Strength +0 Disarming Poor Intelligence -2 Device Poor Wisdom -1 Save Poor Dexterity +2 Stealth Poor Constitution +1 Searching Poor Charisma +0 Perception Bad Life Rating 105% Melee Excellent Base HP 12 Archery Poor Experience 135% Swords You will become a true swordmaster! Mastery of the blade will augment your weapon with elemental, vorpal or vampiric powers. Stats Skills Strength +1 Disarming Poor Intelligence -2 Device Bad Wisdom -2 Save Poor Dexterity +1 Stealth Poor Constitution +1 Searching Poor Charisma +0 Perception Bad Life Rating 105% Melee Superb Base HP 12 Archery Poor Experience 135% Diggers A master of digging. You prefer rocky enclosures and don't mind lugging around a corpse or two, which you can bury in a pinch for a temporary bonus. You can choose one of several postures which allow you to use the digging bonus of your current weapon as an additional bonus, such as increased strength, constitution, or even speed! So keep your eye open for those +8 diggers! Stats Skills Strength +2 Disarming Fair Intelligence -2 Device Poor Wisdom -2 Save Fair Dexterity +0 Stealth Fair Constitution +1 Searching Poor Charisma +0 Perception Bad Life Rating 105% Melee Superb Base HP 12 Archery Poor Experience 135% Table 1 - Weaponmaster Statistic Bonus Table STR INT WIS DEX CON CHR Life BHP Exp Axes +3 -3 -2 -2 +1 +0 105% +12 135% Bows +0 -1 -1 +2 -1 +0 102% +12 135% Clubs +2 -3 -2 -2 +1 +0 105% +12 135% Crossbows +1 -2 -3 +0 +1 +0 102% +12 135% Daggers +0 +0 -1 +3 -1 +0 105% +12 135% Polearms +2 -2 -2 +0 +1 +0 105% +12 135% Shields +2 -1 +0 +0 +2 +0 105% +12 135% Slings -1 +0 +0 +3 -1 +0 102% +12 135% Staves +0 -2 -1 +2 +1 +0 105% +12 135% Swords +1 -2 -2 +1 +1 +0 105% +12 135% Diggers +2 -2 -2 +0 +1 +0 105% +12 135% Table 2 - Weaponmaster Skill Bonus Table I Disarming Device Save Stealth Axes Poor Bad Bad Poor Bows Poor Poor Poor Good Clubs Poor Bad Bad Poor Crossbows Poor Poor Bad Fair Daggers Good Poor Poor Very Good Polearms Poor Bad Poor Poor Shields Fair Poor Very Good Poor Slings Fair Poor Poor Good Staves Poor Poor Poor Poor Swords Poor Bad Poor Poor Diggers Fair Poor Fair Fair Table 3 - Weaponmaster Skill Bonus Table II Searching Perception Melee Archery Axes Poor Bad Heroic Poor Bows Poor Poor Fair Heroic Clubs Poor Bad Excellent Fair Crossbows Poor Bad Fair Heroic Daggers Fair Poor Very Good Superb Polearms Poor Bad Superb Poor Shields Poor Bad Excellent Poor Slings Poor Poor Fair Heroic Staves Poor Bad Excellent Poor Swords Poor Bad Superb Poor Diggers Poor Bad Superb Poor Automatically generated for FrogComposband 7.1.salmiak.