Targetting
The targetting prompt offers many options, and two different modes:
monster-targetting mode and free-targetting mode. If there are hostile
monsters in line of sight, targetting begins in monster-targetting
mode; the first target offered will be the nearest such monster, with
other hostile monsters in line of sight as alternative targets. Use
direction keys to cycle between monsters; + and - also work, but are
less intuitive. Turn on the target_pet option ([a]) if you want this
mode to allow non-hostile monsters as targets.
If you wish to target (or inspect) a square with no monster on it,
press p or o, switching to free-targetting mode where direction keys
simply move the cursor. (This mode is automatically entered if no
hostile monsters are in line of sight.) o and p are identical except in
one respect: pressing p (which stands for player) moves the cursor to
your own location, while pressing o (which stands for offset) does not.
At any time, press 5, t or . to accept the current target (and exit
targetting mode), q or ESC to exit targetting mode without selecting a
target, r to recall lore about a monster on the target square, x to see
all items on the target square (including stolen or picked-up items
carried by monsters, but excluding normal monster item drops), and ( to
select a square as a travel target. In the original keyset, J and j
also work as travel keys and are equivalent with (.
Users of the roguelike keyset have a bonus option in free-targetting
mode: they can press Shift+DIR to move the cursor many squares at a
time.
Precision Targetting
When you cast a spell or fire a missile at a target location, the path
chosen is the direct path towards that location, which may or may not
be the path you want. Sometimes, by clever choice of a side location as
your target, you may be able to aim at squares not directly in line of
sight:
Position: an unknown grid [q,t,p,m,x,j,+,-,?,<dir>]
##........#.... #%%####
#........\...... #
%.......}{\@.... #
%#%..........*.... #
## ........*... ... #
# ......*... .d. #
# ..(.#*. .#####
# .##* T #
# ^ #####* ##########
## # #* '
# # ##* ############
# # #* ###
# # ##* ##
## # # * #
# # ##* #
######### #*#########
Notice that bright-red *? There's a dragon on that square I cannot
target directly; but I managed to include that square in my spell's
path by using p to target a location on the southern edge of the map.
Note that bolt spells always stop at the first monster in the spell's
path, but beam and breath spells affect all squares in their paths, and
ball spells can reach the target square by flying over monsters' heads
if necessary.
Location Targets vs Monster Targets
When selecting a target, you may target either a monster or a location.
This is an important difference: if you target a monster, the target
will move when the monster moves; but if you target a location, the
target remains stationary, even if the location had a monster in it.
If you bypass targetting mode you can also target a compass direction,
which for this purpose is always equivalent to targetting a location,
even if there was an obvious monster in the direction indicated. So
watch out if there's a monster due west of you, you fire west and then
spam n (or X in the roguelike keyset) to repeat: this will work
beautifully as long as the monster remains due west, but as soon as it
moves north or south you will need to retarget, something you would not
have needed to do had you selected the monster as your target.
Quick Summary
5 t . Select new target and exit targetting mode
ESC q Exit targetting mode with no target selected
DIR Move to square or monster in direction indicated
+ Move to more distant monster
- Move to less distant monster
( j J Select travel target (exit and travel if not aiming)
m Enter monster-targetting mode
p Enter free-targetting mode (move cursor to player)
o Enter free-targetting mode (keep cursor location)
r Recall monster lore
x Cycle between items on target square
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