The Personalities Your personality is the way you see and act in the world, and has a small but significant effect on your stats and skills. In general, you should pick a personality that complements the strengths and weaknesses inherent in your race and class. Most personalities only make a minor difference, but a few can change the game dramatically. For details on the Stats, see [a]. For information about the Skills, see [b]. The skill descriptions in this document are for comparison purposes only; for example, your fledgling munchkin will not be born with Amber[25] melee skill. In general, skills are also influenced by level, race, class, stats and equipment. To compare the stat and skill boosts of each personality, take a look at the [c] personality tables below. Ordinary An ordinary person is average in every respect, gaining neither skills, talents nor stat adjustments. Stats Skills Strength +0 Disarming Fair Intelligence +0 Device Fair Wisdom +0 Save Fair Dexterity +0 Stealth Fair Constitution +0 Searching Fair Charisma +0 Perception Fair Life Rating 100% Melee Fair Experience 100% Archery Fair Mighty Mighty raises your physical stats, skills and stamina, but reduces your magical abilities and gives a slight penalty to your spell fail rates. It is the most warrior-like personality. Stats Skills Strength +2 Disarming Bad Intelligence -2 Device Bad Wisdom -2 Save Poor Dexterity +0 Stealth Poor Constitution +1 Searching Bad Charisma +1 Perception Bad Life Rating 102% Melee Superb Experience 100% Archery Fair Shrewd Being Shrewd does not give you an impressive physique, but good device handling embiggens the smallest man; this is the stereotypical Mage personality, yet can also help a warrior complement his weaknesses. Shrewdness has a direct positive influence on spell fail rates. Stats Skills Strength -2 Disarming Good Intelligence +2 Device Excellent Wisdom +0 Save Fair Dexterity +1 Stealth Fair Constitution -1 Searching Bad Charisma -1 Perception Superb Life Rating 97% Melee Bad Experience 100% Archery Poor Pious Pious deepens your faith in your God. It makes your physical ability average, and your stats suitable for a priest. Stats Skills Strength +0 Disarming Bad Intelligence -1 Device Fair Wisdom +2 Save Good Dexterity -1 Stealth Poor Constitution +0 Searching Excellent Charisma +0 Perception Bad Life Rating 100% Melee Poor Experience 100% Archery Poor Nimble Nimbleness is good for your skills and allows you to move less noisily; but your raw strength is somewhat lacking, and you cannot survive quite as many hits. Stats Skills Strength -1 Disarming Excellent Intelligence +1 Device Fair Wisdom -1 Save Poor Dexterity +2 Stealth Good Constitution -1 Searching Superb Charisma +0 Perception Superb Life Rating 99% Melee Fair Experience 100% Archery Very Good Fearless Being Fearless raises your melee skills and force of personality, besides helping you resist fear; but your constitution and hit points are negatively affected. Stats Skills Strength +1 Disarming Bad Intelligence +0 Device Fair Wisdom +0 Save Poor Dexterity -1 Stealth Fair Constitution -1 Searching Good Charisma +1 Perception Bad Life Rating 98% Melee Good Experience 100% Archery Fair Combat Combative adventurers favor melee and shooting at the expense of other skills such as disarming, device-skill, or saving throw; yet this personality has more subtlety to it than the raw, untempered muscle of Mighty. Stats Skills Strength +1 Disarming Poor Intelligence -1 Device Poor Wisdom -1 Save Poor Dexterity +1 Stealth Fair Constitution +0 Searching Poor Charisma +0 Perception Good Life Rating 100% Melee Good Experience 100% Archery Good Sexy Sexy adventurers have excellent stats and skills, but their haughty attitude aggravates all monsters. Stats Skills Strength +1 Disarming Superb Intelligence +1 Device Very Good Wisdom +1 Save Fair Dexterity +1 Stealth Fair Constitution +1 Searching Excellent Charisma +1 Perception Good Life Rating 100% Melee Excellent Experience 100% Archery Very Good Lucky A Lucky adventurer has poor stats but, surprisingly, can do all things well. For some reason, good things seem to happen more often to lucky players. Stats Skills Strength -2 Disarming Superb Intelligence -2 Device Excellent Wisdom -2 Save Fair Dexterity -2 Stealth Excellent Constitution -2 Searching Amber[10] Charisma -2 Perception Heroic Life Rating 98% Melee Superb Experience 100% Archery Excellent Patient A Patient adventurer does everything with great care, but not always with great speed or confident hands. Patient characters are highly resilient, and their slow but measured movements make them relatively stealthy. Stats Skills Strength +0 Disarming Poor Intelligence +0 Device Poor Wisdom +2 Save Good Dexterity -2 Stealth Good Constitution +2 Searching Fair Charisma +0 Perception Fair Life Rating 102% Melee Poor Experience 100% Archery Fair Craven A Craven person is a coward, preferring to avoid a fight at any cost. Craven adventurers shoot and use devices well, their stealth is impressive, and they can move fast when not fighting; but their stats and other skills are somewhat wanting. Stats Skills Strength -1 Disarming Very Good Intelligence +1 Device Very Good Wisdom +1 Save Poor Dexterity -1 Stealth Superb Constitution -1 Searching Fair Charisma -2 Perception Fair Life Rating 99% Melee Very Bad Experience 100% Archery Very Good Hasty A Hasty person endeavors to do all things quickly. Speed, rather than skill or care, is paramount, and the Hasty adventurer moves quickly through the dungeon, bungling much. Stats Skills Strength +0 Disarming Bad Intelligence -1 Device Bad Wisdom -2 Save Poor Dexterity +2 Stealth Poor Constitution -1 Searching Very Bad Charisma +0 Perception Bad Life Rating 100% Melee Poor Experience 100% Archery Poor Lazy A Lazy person has no good stats and can do no action well. All fail rates are negatively impacted. Yet some whisper that the less hard you work, the greater the reward... Stats Skills Strength -2 Disarming Bad Intelligence -2 Device Bad Wisdom -2 Save Poor Dexterity -2 Stealth Poor Constitution -2 Searching Very Bad Charisma -2 Perception Bad Life Rating 95% Melee Bad Experience 100% Archery Poor Unlucky An Unlucky adventurer looks impressive on paper and should, by rights, have an easy time - but somehow their fights don't go quite so smoothly, and the items they most need never seem to drop. Stats Skills Strength +2 Disarming Bad Intelligence +2 Device Good Wisdom +2 Save Very Bad Dexterity +2 Stealth Fair Constitution +2 Searching Fair Charisma +2 Perception Excellent Life Rating 104% Melee Fair Experience 100% Archery Fair Chaotic Chaotic adventurers are servants of the Demon Lords of Chaos, and often receive a reward - or punishment - from their patrons when they gain a level. Their strengths and weaknesses are unpredictable; even their stat bonuses are subject to change. Stats Skills Strength +0 Disarming Fair Intelligence +0 Device Fair Wisdom +0 Save Fair Dexterity +0 Stealth Fair Constitution +0 Searching Fair Charisma +0 Perception Fair Life Rating 99% Melee Fair Experience 100% Archery Fair Mundane Mundane adventurers have few talents to speak of, and are incapable of using spells and not very good with magical devices; but their anti-magic allows them to resist the effects of many dangerous curses. Stats Skills Strength -1 Disarming Fair Intelligence -1 Device Bad Wisdom -1 Save Excellent Dexterity -1 Stealth Fair Constitution -1 Searching Fair Charisma -1 Perception Fair Life Rating 97% Melee Fair Experience 100% Archery Fair Munchkin The Munchkin personality is for players who love being overpowered. It raises all your stats and skills; with this personality, you can win the game easily, but gain no honor in doing so. Stats Skills Strength +3 Disarming Superb Intelligence +3 Device Amber[10] Wisdom +3 Save Superb Dexterity +3 Stealth Heroic Constitution +3 Searching Amber[52] Charisma +3 Perception Amber[52] Life Rating 150% Melee Amber[25] Experience 50% Archery Amber[2] Fragile As a Fragile adventurer, you lack both self-confidence and physical toughness. Due to your incredibly low stamina, you are quickly exhausted by melee, or ranged combat, or magical combat, or any other strenuous activity. (Maybe you should just stay at home, quietly reading some book that isn't too heavy.) Stats Skills Strength -3 Disarming Fair Intelligence +0 Device Fair Wisdom +1 Save Poor Dexterity -1 Stealth Poor Constitution -3 Searching Good Charisma -2 Perception Good Life Rating 91% Melee Poor Experience 100% Archery Poor Sneaky Sneaky adventurers are stealthy and at home with light stabbing weapons; but face-to-face combat with heavier weapons plays against their strengths. Stats Skills Strength -3 Disarming Very Good Intelligence +1 Device Fair Wisdom +1 Save Fair Dexterity +2 Stealth Superb Constitution -1 Searching Excellent Charisma +1 Perception Fair Life Rating 97% Melee Fair Experience 100% Archery Fair Noble As a Noble person, you have the benefits of an upper-class upbringing (at least, you consider them benefits). You start with extra money, and seem to have a relatively easy time acquiring even more money; but whether other aspects of the adventuring life will come to you as naturally remains to be seen. Stats Skills Strength +0 Disarming Poor Intelligence +0 Device Fair Wisdom +0 Save Fair Dexterity -2 Stealth Fair Constitution -1 Searching Fair Charisma +2 Perception Fair Life Rating 99% Melee Good Experience 110% Archery Poor Split You have multiple personalities, and inherit the upsides and downsides of each. At all times, one of your personalities is dominant, and you receive the full effects of that personality; the remaining personalities are either partially suppressed or fully suppressed. A partially suppressed personality gives reduced stat and skill bonuses, and some other effects (like the walking speed bonus of Craven or the aggravation from Sexy) will be absent entirely, but other parts of the personality apply normally. A fully dormant personality has no effect on you at the moment, but may resurface later! Level gains, and the trauma of taking heavy damage, can cause previously suppressed personalities to become dominant and vice versa. Stats Skills Strength +0 Disarming Fair Intelligence +0 Device Fair Wisdom +0 Save Fair Dexterity +0 Stealth Fair Constitution +0 Searching Fair Charisma +0 Perception Fair Life Rating 100% Melee Fair Experience 100% Archery Fair Table 1 - Personality Statistic Bonus Table STR INT WIS DEX CON CHR Life Exp Ordinary +0 +0 +0 +0 +0 +0 100% 100% Mighty +2 -2 -2 +0 +1 +1 102% 100% Shrewd -2 +2 +0 +1 -1 -1 97% 100% Pious +0 -1 +2 -1 +0 +0 100% 100% Nimble -1 +1 -1 +2 -1 +0 99% 100% Fearless +1 +0 +0 -1 -1 +1 98% 100% Combat +1 -1 -1 +1 +0 +0 100% 100% Sexy +1 +1 +1 +1 +1 +1 100% 100% Lucky -2 -2 -2 -2 -2 -2 98% 100% Patient +0 +0 +2 -2 +2 +0 102% 100% Craven -1 +1 +1 -1 -1 -2 99% 100% Hasty +0 -1 -2 +2 -1 +0 100% 100% Lazy -2 -2 -2 -2 -2 -2 95% 100% Unlucky +2 +2 +2 +2 +2 +2 104% 100% Chaotic +0 +0 +0 +0 +0 +0 99% 100% Mundane -1 -1 -1 -1 -1 -1 97% 100% Munchkin +3 +3 +3 +3 +3 +3 150% 50% Fragile -3 +0 +1 -1 -3 -2 91% 100% Sneaky -3 +1 +1 +2 -1 +1 97% 100% Noble +0 +0 +0 -2 -1 +2 99% 110% Split +0 +0 +0 +0 +0 +0 100% 100% Table 2 - Personality Skill Bonus Table I Disarming Device Save Stealth Ordinary Fair Fair Fair Fair Mighty Bad Bad Poor Poor Shrewd Good Excellent Fair Fair Pious Bad Fair Good Poor Nimble Excellent Fair Poor Good Fearless Bad Fair Poor Fair Combat Poor Poor Poor Fair Sexy Superb Very Good Fair Fair Lucky Superb Excellent Fair Excellent Patient Poor Poor Good Good Craven Very Good Very Good Poor Superb Hasty Bad Bad Poor Poor Lazy Bad Bad Poor Poor Unlucky Bad Good Very Bad Fair Chaotic Fair Fair Fair Fair Mundane Fair Bad Excellent Fair Munchkin Superb Amber[10] Superb Heroic Fragile Fair Fair Poor Poor Sneaky Very Good Fair Fair Superb Noble Poor Fair Fair Fair Split Fair Fair Fair Fair Table 3 - Personality Skill Bonus Table II Searching Perception Melee Archery Ordinary Fair Fair Fair Fair Mighty Bad Bad Superb Fair Shrewd Bad Superb Bad Poor Pious Excellent Bad Poor Poor Nimble Superb Superb Fair Very Good Fearless Good Bad Good Fair Combat Poor Good Good Good Sexy Excellent Good Excellent Very Good Lucky Amber[10] Heroic Superb Excellent Patient Fair Fair Poor Fair Craven Fair Fair Very Bad Very Good Hasty Very Bad Bad Poor Poor Lazy Very Bad Bad Bad Poor Unlucky Fair Excellent Fair Fair Chaotic Fair Fair Fair Fair Mundane Fair Fair Fair Fair Munchkin Amber[52] Amber[52] Amber[25] Amber[2] Fragile Good Good Poor Poor Sneaky Excellent Fair Fair Fair Noble Fair Fair Good Poor Split Fair Fair Fair Fair Automatically generated for FrogComposband 7.1.salmiak.