The Personalities
Your personality is the way you see and act in the world, and has a
small but significant effect on your stats and skills. In general, you
should pick a personality that complements the strengths and weaknesses
inherent in your race and class. Most personalities only make a minor
difference, but a few can change the game dramatically.
For details on the Stats, see [a]. For information about the Skills,
see [b]. The skill descriptions in this document are for comparison
purposes only; for example, your fledgling munchkin will not be born
with Amber[25] melee skill. In general, skills are also influenced by
level, race, class, stats and equipment. To compare the stat and skill
boosts of each personality, take a look at the [c] personality tables
below.
Ordinary
An ordinary person is average in every respect, gaining neither skills,
talents nor stat adjustments.
Stats Skills
Strength +0 Disarming Fair
Intelligence +0 Device Fair
Wisdom +0 Save Fair
Dexterity +0 Stealth Fair
Constitution +0 Searching Fair
Charisma +0 Perception Fair
Life Rating 100% Melee Fair
Experience 100% Archery Fair
Mighty
Mighty raises your physical stats, skills and stamina, but reduces your
magical abilities and gives a slight penalty to your spell fail rates.
It is the most warrior-like personality.
Stats Skills
Strength +2 Disarming Bad
Intelligence -2 Device Bad
Wisdom -2 Save Poor
Dexterity +0 Stealth Poor
Constitution +1 Searching Bad
Charisma +1 Perception Bad
Life Rating 102% Melee Superb
Experience 100% Archery Fair
Shrewd
Being Shrewd does not give you an impressive physique, but good device
handling embiggens the smallest man; this is the stereotypical Mage
personality, yet can also help a warrior complement his weaknesses.
Shrewdness has a direct positive influence on spell fail rates.
Stats Skills
Strength -2 Disarming Good
Intelligence +2 Device Excellent
Wisdom +0 Save Fair
Dexterity +1 Stealth Fair
Constitution -1 Searching Bad
Charisma -1 Perception Superb
Life Rating 97% Melee Bad
Experience 100% Archery Poor
Pious
Pious deepens your faith in your God. It makes your physical ability
average, and your stats suitable for a priest.
Stats Skills
Strength +0 Disarming Bad
Intelligence -1 Device Fair
Wisdom +2 Save Good
Dexterity -1 Stealth Poor
Constitution +0 Searching Excellent
Charisma +0 Perception Bad
Life Rating 100% Melee Poor
Experience 100% Archery Poor
Nimble
Nimbleness is good for your skills and allows you to move less noisily;
but your raw strength is somewhat lacking, and you cannot survive quite
as many hits.
Stats Skills
Strength -1 Disarming Excellent
Intelligence +1 Device Fair
Wisdom -1 Save Poor
Dexterity +2 Stealth Good
Constitution -1 Searching Superb
Charisma +0 Perception Superb
Life Rating 99% Melee Fair
Experience 100% Archery Very Good
Fearless
Being Fearless raises your melee skills and force of personality,
besides helping you resist fear; but your constitution and hit points
are negatively affected.
Stats Skills
Strength +1 Disarming Bad
Intelligence +0 Device Fair
Wisdom +0 Save Poor
Dexterity -1 Stealth Fair
Constitution -1 Searching Good
Charisma +1 Perception Bad
Life Rating 98% Melee Good
Experience 100% Archery Fair
Combat
Combative adventurers favor melee and shooting at the expense of other
skills such as disarming, device-skill, or saving throw; yet this
personality has more subtlety to it than the raw, untempered muscle of
Mighty.
Stats Skills
Strength +1 Disarming Poor
Intelligence -1 Device Poor
Wisdom -1 Save Poor
Dexterity +1 Stealth Fair
Constitution +0 Searching Poor
Charisma +0 Perception Good
Life Rating 100% Melee Good
Experience 100% Archery Good
Sexy
Sexy adventurers have excellent stats and skills, but their haughty
attitude aggravates all monsters.
Stats Skills
Strength +1 Disarming Superb
Intelligence +1 Device Very Good
Wisdom +1 Save Fair
Dexterity +1 Stealth Fair
Constitution +1 Searching Excellent
Charisma +1 Perception Good
Life Rating 100% Melee Excellent
Experience 100% Archery Very Good
Lucky
A Lucky adventurer has poor stats but, surprisingly, can do all things
well. For some reason, good things seem to happen more often to lucky
players.
Stats Skills
Strength -2 Disarming Superb
Intelligence -2 Device Excellent
Wisdom -2 Save Fair
Dexterity -2 Stealth Excellent
Constitution -2 Searching Amber[10]
Charisma -2 Perception Heroic
Life Rating 98% Melee Superb
Experience 100% Archery Excellent
Patient
A Patient adventurer does everything with great care, but not always
with great speed or confident hands. Patient characters are highly
resilient, and their slow but measured movements make them relatively
stealthy.
Stats Skills
Strength +0 Disarming Poor
Intelligence +0 Device Poor
Wisdom +2 Save Good
Dexterity -2 Stealth Good
Constitution +2 Searching Fair
Charisma +0 Perception Fair
Life Rating 102% Melee Poor
Experience 100% Archery Fair
Craven
A Craven person is a coward, preferring to avoid a fight at any cost.
Craven adventurers shoot and use devices well, their stealth is
impressive, and they can move fast when not fighting; but their stats
and other skills are somewhat wanting.
Stats Skills
Strength -1 Disarming Very Good
Intelligence +1 Device Very Good
Wisdom +1 Save Poor
Dexterity -1 Stealth Superb
Constitution -1 Searching Fair
Charisma -2 Perception Fair
Life Rating 99% Melee Very Bad
Experience 100% Archery Very Good
Hasty
A Hasty person endeavors to do all things quickly. Speed, rather than
skill or care, is paramount, and the Hasty adventurer moves quickly
through the dungeon, bungling much.
Stats Skills
Strength +0 Disarming Bad
Intelligence -1 Device Bad
Wisdom -2 Save Poor
Dexterity +2 Stealth Poor
Constitution -1 Searching Very Bad
Charisma +0 Perception Bad
Life Rating 100% Melee Poor
Experience 100% Archery Poor
Lazy
A Lazy person has no good stats and can do no action well. All fail
rates are negatively impacted. Yet some whisper that the less hard you
work, the greater the reward...
Stats Skills
Strength -2 Disarming Bad
Intelligence -2 Device Bad
Wisdom -2 Save Poor
Dexterity -2 Stealth Poor
Constitution -2 Searching Very Bad
Charisma -2 Perception Bad
Life Rating 95% Melee Bad
Experience 100% Archery Poor
Unlucky
An Unlucky adventurer looks impressive on paper and should, by rights,
have an easy time - but somehow their fights don't go quite so
smoothly, and the items they most need never seem to drop.
Stats Skills
Strength +2 Disarming Bad
Intelligence +2 Device Good
Wisdom +2 Save Very Bad
Dexterity +2 Stealth Fair
Constitution +2 Searching Fair
Charisma +2 Perception Excellent
Life Rating 104% Melee Fair
Experience 100% Archery Fair
Chaotic
Chaotic adventurers are servants of the Demon Lords of Chaos, and often
receive a reward - or punishment - from their patrons when they gain a
level. Their strengths and weaknesses are unpredictable; even their
stat bonuses are subject to change.
Stats Skills
Strength +0 Disarming Fair
Intelligence +0 Device Fair
Wisdom +0 Save Fair
Dexterity +0 Stealth Fair
Constitution +0 Searching Fair
Charisma +0 Perception Fair
Life Rating 99% Melee Fair
Experience 100% Archery Fair
Mundane
Mundane adventurers have few talents to speak of, and are incapable of
using spells and not very good with magical devices; but their
anti-magic allows them to resist the effects of many dangerous curses.
Stats Skills
Strength -1 Disarming Fair
Intelligence -1 Device Bad
Wisdom -1 Save Excellent
Dexterity -1 Stealth Fair
Constitution -1 Searching Fair
Charisma -1 Perception Fair
Life Rating 97% Melee Fair
Experience 100% Archery Fair
Munchkin
The Munchkin personality is for players who love being overpowered. It
raises all your stats and skills; with this personality, you can win
the game easily, but gain no honor in doing so.
Stats Skills
Strength +3 Disarming Superb
Intelligence +3 Device Amber[10]
Wisdom +3 Save Superb
Dexterity +3 Stealth Heroic
Constitution +3 Searching Amber[52]
Charisma +3 Perception Amber[52]
Life Rating 150% Melee Amber[25]
Experience 50% Archery Amber[2]
Fragile
As a Fragile adventurer, you lack both self-confidence and physical
toughness. Due to your incredibly low stamina, you are quickly
exhausted by melee, or ranged combat, or magical combat, or any other
strenuous activity. (Maybe you should just stay at home, quietly
reading some book that isn't too heavy.)
Stats Skills
Strength -3 Disarming Fair
Intelligence +0 Device Fair
Wisdom +1 Save Poor
Dexterity -1 Stealth Poor
Constitution -3 Searching Good
Charisma -2 Perception Good
Life Rating 91% Melee Poor
Experience 100% Archery Poor
Sneaky
Sneaky adventurers are stealthy and at home with light stabbing
weapons; but face-to-face combat with heavier weapons plays against
their strengths.
Stats Skills
Strength -3 Disarming Very Good
Intelligence +1 Device Fair
Wisdom +1 Save Fair
Dexterity +2 Stealth Superb
Constitution -1 Searching Excellent
Charisma +1 Perception Fair
Life Rating 97% Melee Fair
Experience 100% Archery Fair
Noble
As a Noble person, you have the benefits of an upper-class upbringing
(at least, you consider them benefits). You start with extra money, and
seem to have a relatively easy time acquiring even more money; but
whether other aspects of the adventuring life will come to you as
naturally remains to be seen.
Stats Skills
Strength +0 Disarming Poor
Intelligence +0 Device Fair
Wisdom +0 Save Fair
Dexterity -2 Stealth Fair
Constitution -1 Searching Fair
Charisma +2 Perception Fair
Life Rating 99% Melee Good
Experience 110% Archery Poor
Split
You have multiple personalities, and inherit the upsides and downsides
of each. At all times, one of your personalities is dominant, and you
receive the full effects of that personality; the remaining
personalities are either partially suppressed or fully suppressed. A
partially suppressed personality gives reduced stat and skill bonuses,
and some other effects (like the walking speed bonus of Craven or the
aggravation from Sexy) will be absent entirely, but other parts of the
personality apply normally. A fully dormant personality has no effect
on you at the moment, but may resurface later! Level gains, and the
trauma of taking heavy damage, can cause previously suppressed
personalities to become dominant and vice versa.
Stats Skills
Strength +0 Disarming Fair
Intelligence +0 Device Fair
Wisdom +0 Save Fair
Dexterity +0 Stealth Fair
Constitution +0 Searching Fair
Charisma +0 Perception Fair
Life Rating 100% Melee Fair
Experience 100% Archery Fair
Table 1 - Personality Statistic Bonus Table
STR INT WIS DEX CON CHR Life Exp
Ordinary +0 +0 +0 +0 +0 +0 100% 100%
Mighty +2 -2 -2 +0 +1 +1 102% 100%
Shrewd -2 +2 +0 +1 -1 -1 97% 100%
Pious +0 -1 +2 -1 +0 +0 100% 100%
Nimble -1 +1 -1 +2 -1 +0 99% 100%
Fearless +1 +0 +0 -1 -1 +1 98% 100%
Combat +1 -1 -1 +1 +0 +0 100% 100%
Sexy +1 +1 +1 +1 +1 +1 100% 100%
Lucky -2 -2 -2 -2 -2 -2 98% 100%
Patient +0 +0 +2 -2 +2 +0 102% 100%
Craven -1 +1 +1 -1 -1 -2 99% 100%
Hasty +0 -1 -2 +2 -1 +0 100% 100%
Lazy -2 -2 -2 -2 -2 -2 95% 100%
Unlucky +2 +2 +2 +2 +2 +2 104% 100%
Chaotic +0 +0 +0 +0 +0 +0 99% 100%
Mundane -1 -1 -1 -1 -1 -1 97% 100%
Munchkin +3 +3 +3 +3 +3 +3 150% 50%
Fragile -3 +0 +1 -1 -3 -2 91% 100%
Sneaky -3 +1 +1 +2 -1 +1 97% 100%
Noble +0 +0 +0 -2 -1 +2 99% 110%
Split +0 +0 +0 +0 +0 +0 100% 100%
Table 2 - Personality Skill Bonus Table I
Disarming Device Save Stealth
Ordinary Fair Fair Fair Fair
Mighty Bad Bad Poor Poor
Shrewd Good Excellent Fair Fair
Pious Bad Fair Good Poor
Nimble Excellent Fair Poor Good
Fearless Bad Fair Poor Fair
Combat Poor Poor Poor Fair
Sexy Superb Very Good Fair Fair
Lucky Superb Excellent Fair Excellent
Patient Poor Poor Good Good
Craven Very Good Very Good Poor Superb
Hasty Bad Bad Poor Poor
Lazy Bad Bad Poor Poor
Unlucky Bad Good Very Bad Fair
Chaotic Fair Fair Fair Fair
Mundane Fair Bad Excellent Fair
Munchkin Superb Amber[10] Superb Heroic
Fragile Fair Fair Poor Poor
Sneaky Very Good Fair Fair Superb
Noble Poor Fair Fair Fair
Split Fair Fair Fair Fair
Table 3 - Personality Skill Bonus Table II
Searching Perception Melee Archery
Ordinary Fair Fair Fair Fair
Mighty Bad Bad Superb Fair
Shrewd Bad Superb Bad Poor
Pious Excellent Bad Poor Poor
Nimble Superb Superb Fair Very Good
Fearless Good Bad Good Fair
Combat Poor Good Good Good
Sexy Excellent Good Excellent Very Good
Lucky Amber[10] Heroic Superb Excellent
Patient Fair Fair Poor Fair
Craven Fair Fair Very Bad Very Good
Hasty Very Bad Bad Poor Poor
Lazy Very Bad Bad Bad Poor
Unlucky Fair Excellent Fair Fair
Chaotic Fair Fair Fair Fair
Mundane Fair Fair Fair Fair
Munchkin Amber[52] Amber[52] Amber[25] Amber[2]
Fragile Good Good Poor Poor
Sneaky Excellent Fair Fair Fair
Noble Fair Fair Good Poor
Split Fair Fair Fair Fair
Automatically generated for FrogComposband 7.1.salmiak.