The Races
There are many races in the world, each, for the most part, with both 
strengths and weaknesses. In general, the stronger a race is, the 
higher its Experience Penalty and the longer it will take to gain 
levels.

For details on the Stats, see [a]. For information about the Skills, 
see [b]. The skill descriptions in this document are for comparison 
purposes only; they will tell you how good a race is compared to other 
races, but should not be taken as a literal indicator of the skill 
level your fledgling character will be born with. In general, skills 
are influenced by level, race, class, stats and equipment. See the race 
tables [c] below for a quick comparison of the various races.

Human
  Amberite
  The Amberites are a reputedly immortal race, who are endowed with 
  numerous advantages in addition to their longevity. They are very 
  tough and their constitution cannot be reduced, and their ability to 
  recover from wounds surpasses most other races. Having seen virtually 
  everything, very little is new to them, and so they gain levels 
  relatively slowly.
  
    Stats                   Skills
    Strength      +1        Disarming   Good         
    Intelligence  +2        Device      Fair         
    Wisdom        +2        Save        Fair         
    Dexterity     +2        Stealth     Good         
    Constitution  +3        Searching   Good         
    Charisma      +0        Perception  Good         
    Life Rating  100%       Melee       Excellent    
    Base HP       20        Archery     Good         
    Experience   190%       Infravision 0'
    
  Barbarian
  Barbarians are hardy men of the north; they are fierce in combat, and 
  their wrath is feared throughout the world. Combat is their life: 
  they feel no fear, and they learn to enter battle frenzy at will even 
  sooner than half-trolls. Barbarians are, however, suspicious of 
  magic, which makes magic devices fairly hard for them to use. 
  Barbarians gain a demigod talent at level 30.
  
    Stats                   Skills
    Strength      +3        Disarming   Poor         
    Intelligence  -2        Device      Bad          
    Wisdom        -1        Save        Fair         
    Dexterity     +1        Stealth     Poor         
    Constitution  +2        Searching   Fair         
    Charisma      +2        Perception  Bad          
    Life Rating  103%       Melee       Excellent    
    Base HP       22        Archery     Good         
    Experience   135%       Infravision 0'
    
  Demigod
  The term demigod is commonly used to describe mythological figures 
  whose one parent was a god and whose other parent was human; as such, 
  demigods are human-god hybrids and are quite powerful. Demigods 
  receive special abilities depending on their parentage.
  
  See [d] for more details on demigod parentage.
  
    Stats                   Skills
    Strength      +1        Disarming   Fair         
    Intelligence  +1        Device      Fair         
    Wisdom        +1        Save        Fair         
    Dexterity     +1        Stealth     Poor         
    Constitution  +1        Searching   Fair         
    Charisma      +1        Perception  Bad          
    Life Rating  100%       Melee       Very Good    
    Base HP       20        Archery     Good         
    Experience   180%       Infravision 0'
    
  Dunadan
  Dunedain are a race of hardy men from the West. This elder race 
  surpasses human abilities in every field; however, being men of the 
  world, very little is new to them, and levels are very hard for them 
  to gain. Dunedain gain one demigod talent at level 30. Their 
  constitution is exceptionally good and cannot be reduced.
  
    Stats                   Skills
    Strength      +1        Disarming   Good         
    Intelligence  +2        Device      Fair         
    Wisdom        +2        Save        Fair         
    Dexterity     +2        Stealth     Good         
    Constitution  +3        Searching   Good         
    Charisma      +0        Perception  Good         
    Life Rating  100%       Melee       Excellent    
    Base HP       20        Archery     Good         
    Experience   160%       Infravision 0'
    
  Human
  Humans are average at everything, and tend to gain levels rapidly due 
  to their short life spans. No racial adjustments or intrinsics occur 
  to characters choosing human. Humans receive one special talent at 
  level 20, which helps make up for their apparent mediocrity; but at 
  level 35 they acquire a special human weakness. See [e] for more 
  information.
  
    Stats                   Skills
    Strength      +0        Disarming   Fair         
    Intelligence  +0        Device      Fair         
    Wisdom        +0        Save        Fair         
    Dexterity     +0        Stealth     Fair         
    Constitution  +0        Searching   Fair         
    Charisma      +0        Perception  Fair         
    Life Rating  100%       Melee       Fair         
    Base HP       20        Archery     Fair         
    Experience   100%       Infravision 0'
    
  Igor
  The epitome of a self-made man, an Igor is generally easily 
  recognizable by the ring of stitches around his neck, the tendency to 
  limp with perfectly healthy legs, and the mysterious ability to 
  appear suddenly and then disappear when the mob comes looking. An 
  Igor is at home with lightning, and always carries a bag full of ice 
  in case he should find something that needs to be kept cold.
  
    Stats                   Skills
    Strength      -3        Disarming   Fair         
    Intelligence  +0        Device      Fair         
    Wisdom        -1        Save        Fair         
    Dexterity     -1        Stealth     Fair         
    Constitution  -1        Searching   Fair         
    Charisma      -1        Perception  Fair         
    Life Rating   97%       Melee       Very Bad     
    Base HP       15        Archery     Bad          
    Experience   145%       Infravision 0'
    
  
Elf
  Dark-Elf
  A cave-dwelling race unhampered by darkness attacks, dark-elves have 
  more in common with Nibelungs than with other elves. They have a 
  great capacity for magic and spellcasting, and learn the Magic 
  Missile spell at a low level regardless of their class. With their 
  keen sight, they soon acquire the ability to see invisible things.
  
    Stats                   Skills
    Strength      -1        Disarming   Good         
    Intelligence  +3        Device      Good         
    Wisdom        +2        Save        Very Good    
    Dexterity     +2        Stealth     Excellent    
    Constitution  -2        Searching   Superb       
    Charisma      +3        Perception  Good         
    Life Rating   97%       Melee       Poor         
    Base HP       18        Archery     Good         
    Experience   155%       Infravision 50'
    
  High-Elf
  High-elves are a race of immortal beings dating from the beginning of 
  time. They are masters of all skills, and are strong and intelligent, 
  although their wisdom is sometimes suspect. High-elves begin their 
  lives able to see the unseen, and resist light effects just like 
  regular elves. However, there are few things that they have not seen 
  already, so new levels are quite hard for them to gain.
  
    Stats                   Skills
    Strength      +1        Disarming   Good         
    Intelligence  +3        Device      Very Good    
    Wisdom        -1        Save        Very Good    
    Dexterity     +3        Stealth     Excellent    
    Constitution  +1        Searching   Good         
    Charisma      +1        Perception  Very Good    
    Life Rating   99%       Melee       Very Good    
    Base HP       19        Archery     Excellent    
    Experience   190%       Infravision 40'
    
  Tomte
  Smaller and of lighter build than regular elves, Tomtes are nimble, 
  intelligent, extremely stealthy and at home with magical devices, but 
  their size handicaps them in physical combat. They greatly prefer 
  light headwear, and cannot think clearly with a heavy helmet 
  squeezing their brains. Tomtes have the ability to assess monsters 
  and items at a glance (they gain auto-identify at level 40); and 
  being accustomed to long winters, they are not much bothered by cold.
  
    Stats                   Skills
    Strength      -4        Disarming   Excellent    
    Intelligence  +2        Device      Superb       
    Wisdom        +2        Save        Fair         
    Dexterity     +3        Stealth     Superb       
    Constitution  -3        Searching   Heroic       
    Charisma      +0        Perception  Fair         
    Life Rating   94%       Melee       Fair         
    Base HP       13        Archery     Poor         
    Experience   150%       Infravision 40'
    
  Wood-Elf
  Wood-Elves are the most common of elves. They prefer the seclusion of 
  thick forests and are unhampered when moving through dense foliage. 
  Their skills with tracking and bow are unsurpassed, and as they 
  advance they gain the power of Nature Awareness.
  
    Stats                   Skills
    Strength      -1        Disarming   Good         
    Intelligence  +1        Device      Good         
    Wisdom        +2        Save        Fair         
    Dexterity     +1        Stealth     Excellent    
    Constitution  -1        Searching   Superb       
    Charisma      +1        Perception  Good         
    Life Rating   97%       Melee       Poor         
    Base HP       16        Archery     Excellent    
    Experience   125%       Infravision 30'
    
  
Hobbit/Dwarf
  Dwarf
  Dwarves are the headstrong miners and fighters of legend. They tend 
  to be strong and tough, but lack agility. Because they are so 
  headstrong and also somewhat wise, dwarves are relatively resistant 
  to evil curses cast on them. They are very good at fighting, 
  searching and perception, and resist being blinded, but infamously 
  have miserable stealth.
  
    Stats                   Skills
    Strength      +2        Disarming   Fair         
    Intelligence  -2        Device      Good         
    Wisdom        +2        Save        Good         
    Dexterity     -2        Stealth     Poor         
    Constitution  +2        Searching   Superb       
    Charisma      +1        Perception  Fair         
    Life Rating  103%       Melee       Excellent    
    Base HP       22        Archery     Fair         
    Experience   135%       Infravision 50'
    
  Gnome
  Gnomes are smaller than dwarves but larger than hobbits; and like 
  hobbits, they live in the earth in burrow-like homes. Gnomes make 
  excellent mages, and have very good saving throws. They are naturally 
  skilled at most things, but not very strong or good at hand-to-hand 
  fighting. Gnomes have fair infra-vision, allowing them to detect 
  warm-blooded creatures at a distance. They are also intrinsically 
  protected against paralysis.
  
    Stats                   Skills
    Strength      -1        Disarming   Excellent    
    Intelligence  +2        Device      Good         
    Wisdom        -1        Save        Good         
    Dexterity     +2        Stealth     Excellent    
    Constitution  +1        Searching   Excellent    
    Charisma      -1        Perception  Good         
    Life Rating   95%       Melee       Poor         
    Base HP       16        Archery     Good         
    Experience   115%       Infravision 40'
    
  Hobbit
  Hobbits (or Halflings) have exceptional stealth and are very good at 
  bows and throwing; indeed, they are generally well-suited for the 
  adventuring life. Yet their small size is a handicap at times; they 
  are not very good at melee fighting, and cannot suffer as many hard 
  hits as larger races. Hobbits are known for their love of good 
  cooking, and have an almost miraculous ability to find food in the 
  dark depths of the dungeon.
  
    Stats                   Skills
    Strength      -2        Disarming   Superb       
    Intelligence  +1        Device      Very Good    
    Wisdom        +1        Save        Good         
    Dexterity     +3        Stealth     Superb       
    Constitution  +2        Searching   Heroic       
    Charisma      +1        Perception  Excellent    
    Life Rating   92%       Melee       Bad          
    Base HP       14        Archery     Very Good    
    Experience   120%       Infravision 40'
    
  Nibelung
  The hated and persecuted race of nocturnal dwarves, these 
  cave-dwellers are not much bothered by darkness. Their natural 
  inclination to magical items has made them resistant to effects which 
  could disenchant magical energy.
  
    Stats                   Skills
    Strength      +0        Disarming   Fair         
    Intelligence  +1        Device      Fair         
    Wisdom        +0        Save        Good         
    Dexterity     +1        Stealth     Good         
    Constitution  +1        Searching   Excellent    
    Charisma      -2        Perception  Fair         
    Life Rating  101%       Melee       Very Good    
    Base HP       21        Archery     Fair         
    Experience   150%       Infravision 50'
    
  
Fairy
  Shadow-Fairy
  Shadow-fairies are one of the several fairy races. They have wings, 
  and can fly over traps that may open up beneath them. Being creatures 
  of darkness, shadow-fairies are vulnerable to bright light. They are 
  physically weak, but naturally adept at using magic. Shadow-fairies 
  are amazingly stealthy, and have a wonderful advantage in that they 
  almost never aggravate monsters; aggravating equipment only gives 
  them a slight penalty to stealth, but if they have an aggravating 
  personality the advantage is lost.
  
    Stats                   Skills
    Strength      -2        Disarming   Good         
    Intelligence  +2        Device      Good         
    Wisdom        +2        Save        Fair         
    Dexterity     +1        Stealth     Superb       
    Constitution  -1        Searching   Heroic       
    Charisma      -3        Perception  Excellent    
    Life Rating   91%       Melee       Bad          
    Base HP       13        Archery     Fair         
    Experience   140%       Infravision 40'
    
  Sprite
  One of the several fairy races, Sprites are very small. They have 
  tiny wings and can fly over traps that may open up beneath them. They 
  enjoy sunlight intensely, and need worry little about light based 
  attacks. Although physically among the weakest races, Sprites are 
  very talented in magic, and can become highly skilled wizards. 
  Sprites have the special power of spraying Sleeping Dust, and at 
  higher levels they learn to fly faster.
  
    Stats                   Skills
    Strength      -4        Disarming   Excellent    
    Intelligence  +3        Device      Good         
    Wisdom        +3        Save        Good         
    Dexterity     +3        Stealth     Excellent    
    Constitution  -2        Searching   Heroic       
    Charisma      -2        Perception  Fair         
    Life Rating   92%       Melee       Bad          
    Base HP       14        Archery     Fair         
    Experience   135%       Infravision 40'
    
  
Angel/Demon
  Archon
  Archons are a higher class of angels. They are good at all skills, 
  and are strong, wise, and a favorite with any people. They are able 
  to see the unseen, and their wings allow them to safely fly over 
  traps and other dangerous places. However, belonging to a higher 
  plane as they do, the experiences of this world do not leave a strong 
  impression on them and they gain levels slowly.
  
    Stats                   Skills
    Strength      +2        Disarming   Fair         
    Intelligence  +0        Device      Very Good    
    Wisdom        +4        Save        Good         
    Dexterity     +1        Stealth     Good         
    Constitution  +2        Searching   Good         
    Charisma      +3        Perception  Fair         
    Life Rating  103%       Melee       Very Good    
    Base HP       22        Archery     Good         
    Experience   200%       Infravision 30'
    
  Balrog
  Balrogs are a higher class of demons. They are strong, intelligent 
  and tough, but lacking in wisdom and not suitable for priesthood. 
  Balrogs are resistant to fire and nether, and have a firm hold on 
  their life force; they also soon learn to see invisible things. They 
  are good at almost all skills except stealth. They gain very little 
  nutrition from the food of mortals, and need human corpses as 
  sacrifices to regain their vitality.
  
    Stats                   Skills
    Strength      +4        Disarming   Poor         
    Intelligence  +2        Device      Very Good    
    Wisdom       -10        Save        Excellent    
    Dexterity     +2        Stealth     Bad          
    Constitution  +3        Searching   Fair         
    Charisma      +2        Perception  Poor         
    Life Rating  106%       Melee       Superb       
    Base HP       24        Archery     Fair         
    Experience   180%       Infravision 50'
    
  Imp
  A demon-creature from the nether-world, naturally resistant to fire 
  attacks, and capable of learning fire bolt and fire ball attacks. 
  They are little loved by other races, but can perform fairly well in 
  most professions. As they advance levels, they gain the ability to 
  perceive invisible creatures.
  
    Stats                   Skills
    Strength      +0        Disarming   Poor         
    Intelligence  -1        Device      Fair         
    Wisdom        -1        Save        Poor         
    Dexterity     +1        Stealth     Good         
    Constitution  +2        Searching   Poor         
    Charisma      -1        Perception  Fair         
    Life Rating   99%       Melee       Good         
    Base HP       19        Archery     Fair         
    Experience    90%       Infravision 30'
    
  
Orc/Troll/Giant
  Cyclops
  With but one eye, a Cyclops can see more than many with two eyes. 
  They are headstrong, and loud noises bother them very little. They 
  are not quite qualified for the magic using professions, but as a 
  certain Mr. Ulysses can testify, their accuracy with thrown rocks can 
  be deadly!
  
    Stats                   Skills
    Strength      +4        Disarming   Poor         
    Intelligence  -3        Device      Poor         
    Wisdom        -2        Save        Poor         
    Dexterity     -3        Stealth     Bad          
    Constitution  +4        Searching   Poor         
    Charisma      -1        Perception  Very Bad     
    Life Rating  108%       Melee       Superb       
    Base HP       24        Archery     Very Good    
    Experience   155%       Infravision 10'
    
  Half-Giant
  Half-giants' limited intelligence makes it difficult for them to 
  become full spellcasters, but with their huge strength they make 
  excellent warriors. Their thick skin makes them resistant to shards, 
  and like half-trolls, they have their strength sustained.
  
    Stats                   Skills
    Strength      +4        Disarming   Bad          
    Intelligence  -2        Device      Bad          
    Wisdom        -2        Save        Poor         
    Dexterity     -2        Stealth     Bad          
    Constitution  +3        Searching   Poor         
    Charisma      +0        Perception  Very Bad     
    Life Rating  108%       Melee       Superb       
    Base HP       26        Archery     Fair         
    Experience   150%       Infravision 30'
    
  Half-Orc
  Half-orcs make excellent warriors, but are terrible at magic. They 
  are as bad as dwarves at stealth, and horrible at searching, 
  disarming, and perception. Being accustomed to living underground, 
  half-orcs are resistant to darkness attacks. Half-orcs are quite 
  ugly, and so tend to pay more for goods in town. The human part of 
  their heritage allows them to select a talent at level 30.
  
    Stats                   Skills
    Strength      +2        Disarming   Poor         
    Intelligence  -1        Device      Poor         
    Wisdom        +0        Save        Poor         
    Dexterity     +0        Stealth     Bad          
    Constitution  +1        Searching   Poor         
    Charisma      -1        Perception  Very Bad     
    Life Rating  103%       Melee       Superb       
    Base HP       20        Archery     Poor         
    Experience   110%       Infravision 30'
    
  Half-Titan
  Half-mortal descendants of the mighty titans, these immensely 
  powerful creatures put almost any other race to shame. They may lack 
  the fascinating special powers some other races have, but their 
  enhanced attributes more than make up for that. They learn to 
  estimate the strengths of their foes, and their love for law and 
  order makes them resistant to the effects of Chaos.
  
    Stats                   Skills
    Strength      +5        Disarming   Bad          
    Intelligence  +1        Device      Fair         
    Wisdom        +2        Save        Fair         
    Dexterity     -2        Stealth     Bad          
    Constitution  +3        Searching   Fair         
    Charisma      +3        Perception  Poor         
    Life Rating  110%       Melee       Superb       
    Base HP       28        Archery     Fair         
    Experience   200%       Infravision 0'
    
  Half-Troll
  Half-trolls are incredibly strong, and have more hit points than most 
  other races. They are very stupid, and bad at searching, disarming, 
  perception, and stealth; but they make excellent fighters despite 
  their poor agility. They are so ugly that a half-orc grimaces in 
  their presence. They also happen to be fun to run... Half-trolls 
  always have their strength sustained, and their regeneration is 
  exceptionally fast.
  
    Stats                   Skills
    Strength      +4        Disarming   Bad          
    Intelligence  -4        Device      Bad          
    Wisdom        -1        Save        Poor         
    Dexterity     -3        Stealth     Bad          
    Constitution  +3        Searching   Poor         
    Charisma      -2        Perception  Very Bad     
    Life Rating  107%       Melee       Superb       
    Base HP       25        Archery     Poor         
    Experience   150%       Infravision 30'
    
  Kobold
  Kobolds are a weak goblin race. They love poisoned weapons, and can 
  learn to throw poisoned darts (of which they carry an unlimited 
  supply). They are also inherently resistant to poison.
  
    Stats                   Skills
    Strength      +1        Disarming   Poor         
    Intelligence  -1        Device      Poor         
    Wisdom        +0        Save        Poor         
    Dexterity     +1        Stealth     Poor         
    Constitution  +0        Searching   Fair         
    Charisma      -2        Perception  Poor         
    Life Rating   98%       Melee       Very Good    
    Base HP       19        Archery     Good         
    Experience    90%       Infravision 30'
    
  Ogre
  Ogres are big and ugly, but possessed of a low cunning and great 
  strength. They have all the necessary attributes to be warriors, yet 
  are also surprisingly adept as mages; and at high level, all Ogres 
  learn the Ogre Mage skill of setting trapped runes. Being 
  simple-minded, Ogres have their intelligence sustained.
  
    Stats                   Skills
    Strength      +3        Disarming   Poor         
    Intelligence  +0        Device      Poor         
    Wisdom        -1        Save        Poor         
    Dexterity     -1        Stealth     Bad          
    Constitution  +3        Searching   Poor         
    Charisma      +0        Perception  Very Bad     
    Life Rating  106%       Melee       Superb       
    Base HP       23        Archery     Poor         
    Experience   140%       Infravision 0'
    
  Snotling
  Snotlings are greenskins, and are cousins of Goblins and Orcs, 
  smaller than the former and dumber than the latter, often used by 
  them as cannon fodder, food or even cannon missiles. They are on the 
  lowest rung of greenskin society and are bullied by all. Snotlings 
  often wield mushrooms or sticks into battle.
  
    Stats                   Skills
    Strength      -2        Disarming   Poor         
    Intelligence  -2        Device      Poor         
    Wisdom        -2        Save        Poor         
    Dexterity     -2        Stealth     Good         
    Constitution  -2        Searching   Fair         
    Charisma      -5        Perception  Bad          
    Life Rating   85%       Melee       Bad          
    Base HP       10        Archery     Poor         
    Experience    45%       Infravision 20'
    
  
Shapeshifter
  Beorning
  Beornings are a hardy, northern race of men, renowned for their 
  ability to assume the shape of a bear. Bear-formed Beornings greatly 
  resemble Berserkers: they are extremely strong in melee and very hard 
  to kill, but incapable of reading scrolls, casting spells or using 
  magical devices. Man-shaped Beornings are still stronger in combat 
  than a regular human, but somewhat lacking in magical skills.
  
  The equipment slots available to a Beorning depend on their shape, 
  and like Werewolves, they carry a special satchel for keeping the 
  items not needed in their current shape.
  
    Stats                   Skills
    Strength      +1        Disarming   Fair         
    Intelligence  +0        Device      Bad          
    Wisdom        +0        Save        Fair         
    Dexterity     -1        Stealth     Poor         
    Constitution  +1        Searching   Fair         
    Charisma      -1        Perception  Fair         
    Life Rating  104%       Melee       Very Good    
    Base HP       27        Archery     Poor         
    Experience   140%       Infravision 50'
    
  Doppelganger
  Doppelgangers are truly pathetic creatures. While nobody has actually 
  ever seen their true form, they are rumored to be small, plain, 
  pathetic creatures. Their one saving grace is the ability to mimic 
  other races.
  
    Stats                   Skills
    Strength      -3        Disarming   Very Bad     
    Intelligence  -3        Device      Very Bad     
    Wisdom        -3        Save        Very Bad     
    Dexterity     -3        Stealth     Superb       
    Constitution  -3        Searching   Very Bad     
    Charisma      -3        Perception  Fair         
    Life Rating   85%       Melee       Very Bad     
    Base HP       12        Archery     Very Bad     
    Experience   150%       Infravision 0'
    
  Werewolf
  Werewolves are fearsome hunters who can assume either human or wolf 
  shape. They are exceptionally durable in both forms, and have great 
  powers of regeneration, though they are infamously vulnerable to fire 
  and silver, and are not particularly good at using magical spells or 
  devices in either shape. While in wolf form, werewolves wield no 
  weapons; instead, they attack with their teeth and claws. As 
  werewolves wear different equipment in human form and wolf form, they 
  use one inventory slot for a special satchel in which they keep the 
  items not needed in their current shape.
  
    Stats                   Skills
    Strength      +1        Disarming   Fair         
    Intelligence  +0        Device      Bad          
    Wisdom        +0        Save        Fair         
    Dexterity     +0        Stealth     Good         
    Constitution  +1        Searching   Excellent    
    Charisma      +0        Perception  Fair         
    Life Rating  103%       Melee       Fair         
    Base HP       27        Archery     Fair         
    Experience   140%       Infravision 50'
    
  
Undead
  Einheri
  Dead heroes returning to the mortal world for one last fight, 
  Einherjar are highly skilled in hand-to-hand combat and start with 
  the ability to enter a battle frenzy; however, they are also passably 
  good at using devices, and do not necessarily make weak magic users. 
  Already having one lifetime's adventures behind them, Einherjar are 
  very strong at the beginning but learn new things slowly. Like other 
  undead races, they are immune to life draining. Einherjar have one 
  serious weakness: magical healing only has a partial effect on them, 
  healing them half as much as it would any other race.
  
    Stats                   Skills
    Strength      +2        Disarming   Good         
    Intelligence  +0        Device      Fair         
    Wisdom        +0        Save        Good         
    Dexterity     +2        Stealth     Poor         
    Constitution  +1        Searching   Superb       
    Charisma      +1        Perception  Fair         
    Life Rating  113%       Melee       Superb       
    Base HP       44        Archery     Good         
    Experience   160%       Infravision 30'
    
  Skeleton
  As undead beings, skeletons need worry very little about poison or 
  attacks that can drain life. Skeletons do not really use eyes for 
  perceiving things, and are thus not fooled by invisibility. Their 
  bones are resistant to sharp shrapnel, and they will quickly become 
  resistant to cold. Although the magical effects of potions and 
  mushrooms will affect the skeleton even without entering its 
  (non-existent) belly, the food itself will fall through the 
  skeleton's jaws, giving no nutritional benefit; instead, skeletons 
  feed themselves by absorbing the energy of magical devices.
  
    Stats                   Skills
    Strength      +0        Disarming   Bad          
    Intelligence  +1        Device      Fair         
    Wisdom        -2        Save        Fair         
    Dexterity     +0        Stealth     Poor         
    Constitution  +1        Searching   Poor         
    Charisma      +1        Perception  Poor         
    Life Rating  100%       Melee       Very Good    
    Base HP       21        Archery     Fair         
    Experience   115%       Infravision 20'
    
  Spectre
  A powerful undead creature, the Spectre is a ghastly apparition, 
  surrounded by an unearthly green glow. Spectres exist only partially 
  on our plane of existence: half-corporeal, they can pass through 
  walls, although the density of the wall will hurt them in the process 
  of doing this. As undead, they have a firm hold on their life force, 
  can see invisible creatures, and resist poison, cold and nether. 
  Spectres make superb spellcasters, but their physical form is very 
  weak. They gain very little nutrition from the food of mortals, but 
  can absorb mana from magical devices as their energy source.
  
    Stats                   Skills
    Strength      -5        Disarming   Excellent    
    Intelligence  +4        Device      Excellent    
    Wisdom        +2        Save        Very Good    
    Dexterity     +2        Stealth     Superb       
    Constitution  -2        Searching   Excellent    
    Charisma      -3        Perception  Very Good    
    Life Rating   90%       Melee       Bad          
    Base HP       13        Archery     Poor         
    Experience   250%       Infravision 50'
    
  Vampire
  One of the mightier undead creatures, the vampire is an awe-inspiring 
  sight. Yet this dread creature has a serious weakness: the bright 
  rays of sun are its bane, and it will need to flee the surface to the 
  deep recesses of earth until the sun finally sets. Darkness, on the 
  other hand, holds few terrors to a vampire. Being undead, vampires 
  also resist nether, cold and poison and have a firm hold on their 
  life force; but they are susceptible to a perpetual hunger for fresh 
  blood, which can only be satiated by sucking the blood from a nearby 
  monster.
  
    Stats                   Skills
    Strength      +3        Disarming   Good         
    Intelligence  +3        Device      Good         
    Wisdom        -1        Save        Good         
    Dexterity     -1        Stealth     Excellent    
    Constitution  +1        Searching   Fair         
    Charisma      +2        Perception  Poor         
    Life Rating  102%       Melee       Good         
    Base HP       22        Archery     Fair         
    Experience   200%       Infravision 50'
    
  Zombie
  Zombies are undead horrors, resistant to life draining and the forces 
  of the netherworld. The grave is cold, but this does not bother the 
  undead, and poison also scarcely affects the unliving. Zombies gain 
  little nutrition from ordinary food; instead, they absorb energy from 
  magical devices to maintain their undead existence.
  
    Stats                   Skills
    Strength      +2        Disarming   Bad          
    Intelligence  -6        Device      Bad          
    Wisdom        -6        Save        Fair         
    Dexterity     +1        Stealth     Poor         
    Constitution  +4        Searching   Poor         
    Charisma      -3        Perception  Very Bad     
    Life Rating  108%       Melee       Excellent    
    Base HP       24        Archery     Fair         
    Experience   180%       Infravision 20'
    
  
Other
  Android
  An android is an artificial creation with a body of machinery. Their 
  intelligence almost matches that of organic races, though their 
  wisdom is no better than that of Golems. Of course, their mechanical 
  body offers great physical advantages, far surpassing the powers of 
  man. Uniquely among all races, Androids do not acquire experience 
  from killing monsters, but rather gain in power as they attach new 
  equipment to their frame. Rings, amulets, and lights do not influence 
  growth. Androids are resistant to poison and immune to life-draining 
  attacks; moreover, because of their hard metallic bodies, they get a 
  bonus to AC. Androids have electronic circuits throughout their body, 
  and so must beware of electric shocks. They gain very little 
  nutrition from the food of mortals, but can use flasks of oil as 
  their energy source.
  
    Stats                   Skills
    Strength      +3        Disarming   Fair         
    Intelligence  -1        Device      Poor         
    Wisdom        -5        Save        Fair         
    Dexterity     +1        Stealth     Bad          
    Constitution  +3        Searching   Good         
    Charisma      +0        Perception  Very Good    
    Life Rating  108%       Melee       Superb       
    Base HP       26        Archery     Good         
    Experience   200%       Infravision 0'
    
  Beastman
  This race is a blasphemous abomination produced by Chaos. It is not 
  an independent race but rather a humanoid creature, most often a 
  human, twisted by Chaos; or else a nightmarish crossbreed of a human 
  and a beast. All Beastmen are accustomed to Chaos so much that they 
  are untroubled by confusion and sound, although raw Logrus can still 
  hurt them. Beastmen revel in chaos, as it twists them more and more. 
  Beastmen are subject to mutations: when they have been created, they 
  receive a random mutation, and have a small chance to gain more 
  mutations every time they advance a level. Unlike normal races, 
  Beastmen can have many mutations without ill effects on their 
  regeneration.
  
    Stats                   Skills
    Strength      +2        Disarming   Bad          
    Intelligence  -2        Device      Poor         
    Wisdom        -1        Save        Poor         
    Dexterity     -1        Stealth     Poor         
    Constitution  +2        Searching   Poor         
    Charisma      +1        Perception  Very Bad     
    Life Rating  102%       Melee       Excellent    
    Base HP       22        Archery     Good         
    Experience   150%       Infravision 0'
    
  Boit
  Boits are small bipedal creatures covered in yellow, lilac, brown or 
  green fur, distantly related to the Yeeks. Boits move speedily, and 
  can eject the contents of their stomachs at will, but they are not 
  particularly well-suited for melee, ranged combat, use of magical 
  devices, or spellcasting.
  
    Stats                   Skills
    Strength      -1        Disarming   Fair         
    Intelligence  -2        Device      Bad          
    Wisdom        -2        Save        Poor         
    Dexterity     -2        Stealth     Fair         
    Constitution  +0        Searching   Fair         
    Charisma      -2        Perception  Fair         
    Life Rating   95%       Melee       Poor         
    Base HP       15        Archery     Poor         
    Experience    80%       Infravision 10'
    
  Centaur
  Centaurs are creatures with the head, arms and torso of a human 
  combined with the body and legs of a horse. As such, they are able to 
  move more quickly as they gain experience and are capable of leaping 
  great distances. Centaurs are skilled in fighting and archery and can 
  attack monsters with their hooves in addition to normal melee 
  weapons; but lacking normal feet, they cannot wear boots. Being at 
  home in the forests of the world, Centaurs are able to move quickly 
  through foliage.
  
    Stats                   Skills
    Strength      +3        Disarming   Fair         
    Intelligence  -2        Device      Poor         
    Wisdom        +1        Save        Fair         
    Dexterity     +2        Stealth     Good         
    Constitution  +1        Searching   Good         
    Charisma      +0        Perception  Very Bad     
    Life Rating  103%       Melee       Very Good    
    Base HP       22        Archery     Good         
    Experience   190%       Infravision 0'
    
  Draconian
  Draconians are a humanoid race with dragon-like attributes. There are 
  several subtypes of draconians with different resistances, breaths 
  and attributes; for example, Red Draconians are resistant to fire 
  which they may also breathe at will, while White Draconians breathe 
  and resist cold instead. All draconians levitate. In addition, when 
  they mature enough, they may choose a special draconian power.
  
  See [f] for more details on draconians.
  
    Stats                   Skills
    Strength      +3        Disarming   Poor         
    Intelligence  +0        Device      Poor         
    Wisdom        +0        Save        Fair         
    Dexterity     +1        Stealth     Poor         
    Constitution  +2        Searching   Fair         
    Charisma      +2        Perception  Fair         
    Life Rating  104%       Melee       Excellent    
    Base HP       22        Archery     Fair         
    Experience   190%       Infravision 20'
    
  Ent
  The Ents are a powerful race dating from the beginning of the world, 
  oldest of all animals or plants who inhabit Arda. Spirits of the 
  land, they guard the forests of Middle-earth. Being much like trees, 
  they are strong but very clumsy, and highly susceptible to fire. Ents 
  gain nourishment from drinking water; the food of mortals is of 
  little use to them. Ents have the special ability to summon the trees 
  of the forest to their side.
  
    Stats                   Skills
    Strength      +3        Disarming   Bad          
    Intelligence  +0        Device      Fair         
    Wisdom        +2        Save        Fair         
    Dexterity     -4        Stealth     Poor         
    Constitution  +3        Searching   Fair         
    Charisma      +0        Perception  Poor         
    Life Rating  105%       Melee       Excellent    
    Base HP       25        Archery     Fair         
    Experience   135%       Infravision 0'
    
  Golem
  A Golem is an artificial creature, built from a lifeless raw material 
  like clay, and awakened to life. They are nearly mindless, making 
  them useless for professions which rely on magic, but as warriors 
  they are very tough. They are resistant to poison and paralysis and 
  can see invisible things. At higher levels, they also become 
  resistant to attacks which threaten to drain away their life force. 
  Golems gain very little nutrition from ordinary food, but can absorb 
  mana from staves and wands as their power source. Golems also gain a 
  natural armor class bonus from their tough body. Golems become slower 
  with age.
  
    Stats                   Skills
    Strength      +4        Disarming   Bad          
    Intelligence  -5        Device      Bad          
    Wisdom        -5        Save        Good         
    Dexterity     -2        Stealth     Poor         
    Constitution  +4        Searching   Poor         
    Charisma      +0        Perception  Poor         
    Life Rating  105%       Melee       Superb       
    Base HP       23        Archery     Fair         
    Experience   185%       Infravision 40'
    
  Klackon
  Klackons are bizarre semi-intelligent ant-like insectoid creatures. 
  They make great fighters, but their mental abilities are severely 
  limited. Obedient and well-ordered, they are resistant to confusion. 
  They are very nimble, and become faster as they advance levels. They 
  are also very acidic, inherently resist acid, and become capable of 
  spitting it at higher levels.
  
    Stats                   Skills
    Strength      +2        Disarming   Excellent    
    Intelligence  -1        Device      Poor         
    Wisdom        -1        Save        Fair         
    Dexterity     +1        Stealth     Fair         
    Constitution  +2        Searching   Poor         
    Charisma      +1        Perception  Fair         
    Life Rating  105%       Melee       Good         
    Base HP       23        Archery     Good         
    Experience   170%       Infravision 20'
    
  Kutar
  A Kutar is not a dog, cat or bear. Despite their characteristic 
  vacant expression, Kutars are beautiful and so have a high charisma. 
  Their absent-mindedness hurts their searching and perception skills, 
  but renders them resistant to being confused. Due to their unearthly 
  calmness and serenity, Kutars are extremely stealthy. They learn the 
  special ability to expand their body horizontally; this increases 
  their armour class, but renders them vulnerable to curses.
  
    Stats                   Skills
    Strength      +0        Disarming   Poor         
    Intelligence  -1        Device      Fair         
    Wisdom        -1        Save        Fair         
    Dexterity     +1        Stealth     Superb       
    Constitution  +2        Searching   Poor         
    Charisma      +2        Perception  Bad          
    Life Rating  102%       Melee       Fair         
    Base HP       21        Archery     Fair         
    Experience   175%       Infravision 0'
    
  Mindflayer
  Mindflayers are a secretive and mysterious ancient race. Their 
  civilization may well be older than any other; their intelligence and 
  wisdom are naturally sustained, and so great as to make Mindflayers 
  highly effective spellcasters, but their physical attributes are a 
  good deal less admirable. As they gain levels, they learn to see 
  invisible creatures, and eventually develop a telepathic sight.
  
    Stats                   Skills
    Strength      -3        Disarming   Excellent    
    Intelligence  +4        Device      Excellent    
    Wisdom        +4        Save        Good         
    Dexterity     +0        Stealth     Good         
    Constitution  -2        Searching   Excellent    
    Charisma      -1        Perception  Good         
    Life Rating   97%       Melee       Bad          
    Base HP       18        Archery     Poor         
    Experience   150%       Infravision 40'
    
  Tonberry
  Tonberries are lizard-like creatures who possess enormous strength 
  and have a preference for cleavers and large knives. They are, 
  however, sluggish in their movements and reactions; young and 
  inexperienced tonberries are often preyed on by the other races. They 
  possess human-like intelligence, but rarely become mages due to their 
  culture and physiology. Tonberries attack very powerfully in melee, 
  albeit with fewer attacks than normal. They are also easily confused 
  and move with reduced speed.
  
    Stats                   Skills
    Strength      +4        Disarming   Bad          
    Intelligence  +0        Device      Poor         
    Wisdom        -2        Save        Fair         
    Dexterity     -4        Stealth     Good         
    Constitution  +5        Searching   Poor         
    Charisma      +0        Perception  Very Bad     
    Life Rating  108%       Melee       Superb       
    Base HP       26        Archery     Poor         
    Experience   175%       Infravision 20'
    
  Yeek
  Yeeks are among the most pathetic creatures. Fortunately, their 
  horrible screams can scare away less confident foes, and their skin 
  becomes more and more resistant to acid as they gain experience. They 
  are also fairly good at magic; but in combat, even a mediocre monster 
  can wipe the proverbial floor with an unwary Yeek.
  
    Stats                   Skills
    Strength      -2        Disarming   Fair         
    Intelligence  +1        Device      Fair         
    Wisdom        -2        Save        Good         
    Dexterity     +1        Stealth     Excellent    
    Constitution  -2        Searching   Excellent    
    Charisma      -4        Perception  Excellent    
    Life Rating   92%       Melee       Poor         
    Base HP       14        Archery     Fair         
    Experience    70%       Infravision 20'
    
  
Table 1 - Race Statistic Bonus Table

             STR  INT  WIS  DEX  CON  CHR  Life  BHP  Exp  Shop
Amberite      +1   +2   +2   +2   +3   +0  100%  +20  190%  100%
Barbarian     +3   -2   -1   +1   +2   +2  103%  +22  135%  120%
Demigod       +1   +1   +1   +1   +1   +1  100%  +20  180%  100%
Dunadan       +1   +2   +2   +2   +3   +0  100%  +20  160%  100%
Human         +0   +0   +0   +0   +0   +0  100%  +20  100%  100%
Igor          -3   +0   -1   -1   -1   -1   97%  +15  145%  110%
Dark-Elf      -1   +3   +2   +2   -2   +3   97%  +18  155%  120%
High-Elf      +1   +3   -1   +3   +1   +1   99%  +19  190%   90%
Tomte         -4   +2   +2   +3   -3   +0   94%  +13  150%  100%
Wood-Elf      -1   +1   +2   +1   -1   +1   97%  +16  125%   95%
Dwarf         +2   -2   +2   -2   +2   +1  103%  +22  135%  115%
Gnome         -1   +2   -1   +2   +1   -1   95%  +16  115%  115%
Hobbit        -2   +1   +1   +3   +2   +1   92%  +14  120%  100%
Nibelung      +0   +1   +0   +1   +1   -2  101%  +21  150%  115%
Shadow-Fairy  -2   +2   +2   +1   -1   -3   91%  +13  140%  110%
Sprite        -4   +3   +3   +3   -2   -2   92%  +14  135%   90%
Archon        +2   +0   +4   +1   +2   +3  103%  +22  200%   90%
Balrog        +4   +2  -10   +2   +3   +2  106%  +24  180%  140%
Imp           +0   -1   -1   +1   +2   -1   99%  +19   90%  120%
Cyclops       +4   -3   -2   -3   +4   -1  108%  +24  155%  135%
Half-Giant    +4   -2   -2   -2   +3   +0  108%  +26  150%  125%
Half-Orc      +2   -1   +0   +0   +1   -1  103%  +20  110%  120%
Half-Titan    +5   +1   +2   -2   +3   +3  110%  +28  200%   90%
Half-Troll    +4   -4   -1   -3   +3   -2  107%  +25  150%  135%
Kobold        +1   -1   +0   +1   +0   -2   98%  +19   90%  120%
Ogre          +3   +0   -1   -1   +3   +0  106%  +23  140%  125%
Snotling      -2   -2   -2   -2   -2   -5   85%  +10   45%  125%
Beorning      +1   +0   +0   -1   +1   -1  104%  +27  140%  105%
Doppelganger  -3   -3   -3   -3   -3   -3   85%  +12  150%  150%
Werewolf      +1   +0   +0   +0   +1   +0  103%  +27  140%  100%
Einheri       +2   +0   +0   +2   +1   +1  113%  +44  160%  100%
Skeleton      +0   +1   -2   +0   +1   +1  100%  +21  115%  125%
Spectre       -5   +4   +2   +2   -2   -3   90%  +13  250%  135%
Vampire       +3   +3   -1   -1   +1   +2  102%  +22  200%  130%
Zombie        +2   -6   -6   +1   +4   -3  108%  +24  180%  140%
Android       +3   -1   -5   +1   +3   +0  108%  +26  200%  120%
Beastman      +2   -2   -1   -1   +2   +1  102%  +22  150%  130%
Boit          -1   -2   -2   -2   +0   -2   95%  +15   80%  105%
Centaur       +3   -2   +1   +2   +1   +0  103%  +22  190%   95%
Draconian     +3   +0   +0   +1   +2   +2  104%  +22  190%  115%
Ent           +3   +0   +2   -4   +3   +0  105%  +25  135%   95%
Golem         +4   -5   -5   -2   +4   +0  105%  +23  185%  120%
Klackon       +2   -1   -1   +1   +2   +1  105%  +23  170%  115%
Kutar         +0   -1   -1   +1   +2   +2  102%  +21  175%   95%
Mindflayer    -3   +4   +4   +0   -2   -1   97%  +18  150%  115%
Tonberry      +4   +0   -2   -4   +5   +0  108%  +26  175%  115%
Yeek          -2   +1   -2   +1   -2   -4   92%  +14   70%  105%


Table 2 - Race Skill Bonus Table I

             Disarming     Device        Save          Stealth      
Amberite     Good          Fair          Fair          Good         
Barbarian    Poor          Bad           Fair          Poor         
Demigod      Fair          Fair          Fair          Poor         
Dunadan      Good          Fair          Fair          Good         
Human        Fair          Fair          Fair          Fair         
Igor         Fair          Fair          Fair          Fair         
Dark-Elf     Good          Good          Very Good     Excellent    
High-Elf     Good          Very Good     Very Good     Excellent    
Tomte        Excellent     Superb        Fair          Superb       
Wood-Elf     Good          Good          Fair          Excellent    
Dwarf        Fair          Good          Good          Poor         
Gnome        Excellent     Good          Good          Excellent    
Hobbit       Superb        Very Good     Good          Superb       
Nibelung     Fair          Fair          Good          Good         
Shadow-Fairy Good          Good          Fair          Superb       
Sprite       Excellent     Good          Good          Excellent    
Archon       Fair          Very Good     Good          Good         
Balrog       Poor          Very Good     Excellent     Bad          
Imp          Poor          Fair          Poor          Good         
Cyclops      Poor          Poor          Poor          Bad          
Half-Giant   Bad           Bad           Poor          Bad          
Half-Orc     Poor          Poor          Poor          Bad          
Half-Titan   Bad           Fair          Fair          Bad          
Half-Troll   Bad           Bad           Poor          Bad          
Kobold       Poor          Poor          Poor          Poor         
Ogre         Poor          Poor          Poor          Bad          
Snotling     Poor          Poor          Poor          Good         
Beorning     Fair          Bad           Fair          Poor         
Doppelganger Very Bad      Very Bad      Very Bad      Superb       
Werewolf     Fair          Bad           Fair          Good         
Einheri      Good          Fair          Good          Poor         
Skeleton     Bad           Fair          Fair          Poor         
Spectre      Excellent     Excellent     Very Good     Superb       
Vampire      Good          Good          Good          Excellent    
Zombie       Bad           Bad           Fair          Poor         
Android      Fair          Poor          Fair          Bad          
Beastman     Bad           Poor          Poor          Poor         
Boit         Fair          Bad           Poor          Fair         
Centaur      Fair          Poor          Fair          Good         
Draconian    Poor          Poor          Fair          Poor         
Ent          Bad           Fair          Fair          Poor         
Golem        Bad           Bad           Good          Poor         
Klackon      Excellent     Poor          Fair          Fair         
Kutar        Poor          Fair          Fair          Superb       
Mindflayer   Excellent     Excellent     Good          Good         
Tonberry     Bad           Poor          Fair          Good         
Yeek         Fair          Fair          Good          Excellent    


Table 3 - Race Skill Bonus Table II

             Searching     Perception    Melee         Archery       Infra
Amberite     Good          Good          Excellent     Good             0'
Barbarian    Fair          Bad           Excellent     Good             0'
Demigod      Fair          Bad           Very Good     Good             0'
Dunadan      Good          Good          Excellent     Good             0'
Human        Fair          Fair          Fair          Fair             0'
Igor         Fair          Fair          Very Bad      Bad              0'
Dark-Elf     Superb        Good          Poor          Good            50'
High-Elf     Good          Very Good     Very Good     Excellent       40'
Tomte        Heroic        Fair          Fair          Poor            40'
Wood-Elf     Superb        Good          Poor          Excellent       30'
Dwarf        Superb        Fair          Excellent     Fair            50'
Gnome        Excellent     Good          Poor          Good            40'
Hobbit       Heroic        Excellent     Bad           Very Good       40'
Nibelung     Excellent     Fair          Very Good     Fair            50'
Shadow-Fairy Heroic        Excellent     Bad           Fair            40'
Sprite       Heroic        Fair          Bad           Fair            40'
Archon       Good          Fair          Very Good     Good            30'
Balrog       Fair          Poor          Superb        Fair            50'
Imp          Poor          Fair          Good          Fair            30'
Cyclops      Poor          Very Bad      Superb        Very Good       10'
Half-Giant   Poor          Very Bad      Superb        Fair            30'
Half-Orc     Poor          Very Bad      Superb        Poor            30'
Half-Titan   Fair          Poor          Superb        Fair             0'
Half-Troll   Poor          Very Bad      Superb        Poor            30'
Kobold       Fair          Poor          Very Good     Good            30'
Ogre         Poor          Very Bad      Superb        Poor             0'
Snotling     Fair          Bad           Bad           Poor            20'
Beorning     Fair          Fair          Very Good     Poor            50'
Doppelganger Very Bad      Fair          Very Bad      Very Bad         0'
Werewolf     Excellent     Fair          Fair          Fair            50'
Einheri      Superb        Fair          Superb        Good            30'
Skeleton     Poor          Poor          Very Good     Fair            20'
Spectre      Excellent     Very Good     Bad           Poor            50'
Vampire      Fair          Poor          Good          Fair            50'
Zombie       Poor          Very Bad      Excellent     Fair            20'
Android      Good          Very Good     Superb        Good             0'
Beastman     Poor          Very Bad      Excellent     Good             0'
Boit         Fair          Fair          Poor          Poor            10'
Centaur      Good          Very Bad      Very Good     Good             0'
Draconian    Fair          Fair          Excellent     Fair            20'
Ent          Fair          Poor          Excellent     Fair             0'
Golem        Poor          Poor          Superb        Fair            40'
Klackon      Poor          Fair          Good          Good            20'
Kutar        Poor          Bad           Fair          Fair             0'
Mindflayer   Excellent     Good          Bad           Poor            40'
Tonberry     Poor          Very Bad      Superb        Poor            20'
Yeek         Excellent     Excellent     Poor          Fair            20'




Automatically generated for FrogComposband 7.1.salmiak.